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  <title>January 1994</title>
  <description>Commodore hits the skids, Sega bets big on entertainment centers &amp;amp;amp; The emulation revolution is born! &amp;amp;nbsp; These stories and many more on this episode of the VGNRTM &amp;amp;nbsp; This episode we will look back at the biggest stories in and around the video game industry in January 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. &amp;amp;nbsp; Alex Smith of They Create Worlds is our cohost. Check out his podcast here:  https://www.theycreateworlds.com/ and order his book here:  https://www.theycreateworlds.com/book &amp;amp;nbsp; Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine &amp;amp;nbsp; And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM &amp;amp;nbsp; Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or  videogamenewsroomtimemachine@gmail.com &amp;amp;nbsp; Links: If you don't see all the links, find them here:  https://www.patreon.com/posts/100523595 &amp;amp;nbsp; 7 Minutes in Heaven: Cliffhanger Video Version: https://www.patreon.com/posts/100523418 TV ad: https://www.youtube.com/watch?v=0EAfkdgcxb4  https://www.mobygames.com/game/23868/cliffhanger/ &amp;amp;nbsp; Corrections: December 1993 Ep - https://www.patreon.com/posts/december-1993-99076522 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/  https://www.imdb.com/title/tt0108255/?ref_=nv_sr_srsg_3_tt_8_nm_0_q_super%2520mario%2520bro  https://en.wikipedia.org/wiki/Nintendo_64_Game_Pak  https://en.wikipedia.org/wiki/RedOctane  https://patents.google.com/patent/US20070232374A1/  https://www.mobygames.com/game/15033/donkey-konga/ &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; 1993: Sega goes all in on big arcades &amp;quot;(January 17, 1994). Sega plans amusement parks for ASEAN countries. Report From Japan. https://advance.lexis.com/api/document?collection=news&amp;amp;amp;id=urn:contentItem:3SKM-Y8R0-004C-929W-00000-00&amp;amp;amp;context=1516831. Yomiuri Shimbun. (January 1, 1994, Saturday). Sega, French superhero; open amusement centers. The Daily Yomiuri. https://advance.lexis.com/api/document?collection=news&amp;amp;amp;id=urn:contentItem:3SC6-V1K0-001X-J1FP-00000-00&amp;amp;amp;context=1516831.&amp;quot; Play Meter Jan. 1994, pg. 2  https://www.facebook.com/sega.megapolis/ &amp;amp;nbsp; Blockbuster gets in on FEC biz Replay Jan. 1994 pg. 2  https://parkrovers.com/home/2020/10/18/blockbusters-failed-indoor-theme-park &amp;amp;nbsp; VR, meet redemption, redemption, meet VR Play Meter Jan. 1994, pg. 2 &amp;amp;nbsp; Karaoke wars heat up in Japan (January 19, 1994). 'Karaoke wars' intensifies. Report From Japan. https://advance.lexis.com/api/document?collection=news&amp;amp;amp;id=urn:contentItem:3SKM-Y8P0-004C-9293-00000-00&amp;amp;amp;context=1516831. &amp;amp;nbsp; NBA Jam beats records Play Meter Jan. 1994, pg. 2 &amp;amp;nbsp; Japanese recession hitting video game makers Play Meter Jan. 1994, pg. 18 &amp;amp;nbsp; SF2 Turbo ships a million units  https://archive.org/details/GamePro_Issue_054_January_1994 p. 259 &amp;amp;nbsp; Acclaim numbers skyrocket  https://archive.org/details/GamePro_Issue_054_January_1994 p. 259 &amp;amp;nbsp; Microsoft signs deal with Sega  https://www.nytimes.com/1994/01/18/business/company-news-microsoft-will-supply-software-for-sega.html  https://microsoft.fandom.com/wiki/Sega_Saturn#Microsoft_technology  https://archive.org/details/NEXT_Generation_08/page/n25/mode/2up https://segaretro.org/Windows_CE &amp;amp;nbsp; Namco signs on to Playstation Play Meter Jan. 1994, pg. 20  https://www.mobygames.com/game/company:1043/platform:playstation/sort:-date/page:1/ &amp;amp;nbsp; Sony reveals PSX stats  https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20054%20%28January%201994%29/page/n67/mode/2up &amp;amp;nbsp; NEC reveals PCFX stats  https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20054%20%28January%201994%29/page/n67/mode/2up  https://www.pcengine-fx.com/forums/index.php?PHPSESSID=cv914932bsf7di7a8k17n7oqoj&amp;amp;amp;topic=1420.0  https://retrocdn.net/images/6/60/Edge_UK_004.pdf pg. 54 &amp;amp;nbsp; NeoGeo enters CDRom race  https://retrocdn.net/images/6/60/Edge_UK_004.pdf pg. 9 &amp;amp;nbsp; Konix Multisystem is back!!  https://retrocdn.net/images/6/60/Edge_UK_004.pdf pg. 7 &amp;amp;nbsp; Sega &amp;quot;delays&amp;quot; SegaVR  https://archive.org/details/GamePro_Issue_054_January_1994 p. 259 &amp;amp;nbsp; Video Game monopoly inquiry begun in the UK  https://www.newspapers.com/article/the-guardian-video-games-under-monopoly/77456435/  https://www.newspapers.com/article/daily-news-video-game-monopoly-accusatio/92066281/ &amp;amp;nbsp; CDi finally gets Digital Video  https://retrocdn.net/images/6/60/Edge_UK_004.pdf pg. 8 &amp;amp;nbsp; Atari test markets expanded  https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.01/page/n113/mode/2up &amp;amp;nbsp; Edge fawns over Cybermorph  https://retrocdn.net/images/6/60/Edge_UK_004.pdf pg. 60 &amp;amp;nbsp; Atari sues Sega  https://archive.org/details/GamePro_Issue_054_January_1994 pg. 258 &amp;amp;nbsp; Lieberman bill a hidden threat during Senate hearings Play Meter Jan. 1994, pg. 2  https://en.wikipedia.org/wiki/1993%E2%80%9394_United_States_Senate_hearings_on_video_games#Video_Game_Rating_Act_of_1994 &amp;amp;nbsp; ELSPA agrees on ratings system  https://archive.org/details/amiga-computing-magazine-069/page/n13/mode/2up  https://en.wikipedia.org/wiki/The_Association_for_UK_Interactive_Entertainment  https://en.wikipedia.org/wiki/PEGI &amp;amp;nbsp; X marks the spot for CDRom drives  https://archive.org/details/eu_BYTE-1994-01_OCR/page/n41/mode/1up?view=theater &amp;amp;nbsp; Sony launches CDR  https://archive.org/details/64er_1994_01/page/n8/mode/1up?view=theater &amp;amp;nbsp; PCI becomes the new standard  https://archive.org/details/Power.Play.N70.1994.01 pg. 112 &amp;amp;nbsp; Tandy expands retail presence  https://www.nytimes.com/1994/01/13/business/company-news-tandy-will-hire-3600-adding-30-superstores.html &amp;amp;nbsp; Apple adds DOS board  https://wiki.preterhuman.net/Apple_Now_Ships_Macintosh_Quadra_With_MS-DOS_and_Windows_Compatibility  https://en.wikipedia.org/wiki/Macintosh_Quadra_610  https://archive.org/details/eu_BYTE-1994-01_OCR/page/n24/mode/1up?view=theater &amp;amp;nbsp; Mac gamers get Y2K preview  https://archive.org/details/Electronic-Games-1994-01/page/n13/mode/2up &amp;amp;nbsp; Chicago enters beta  https://archive.org/details/eu_BYTE-1994-01_OCR/page/n23/mode/1up?view=theater &amp;amp;nbsp; Novell gives up UNIX trademark  https://archive.org/details/eu_BYTE-1994-01_OCR/page/n41/mode/1up?view=theater &amp;amp;nbsp; Commodore numbers are bad  https://archive.org/details/commodoreproxystatement1994/page/n4/mode/1up?view=theater  https://archive.org/details/amiga-computing-magazine-069/page/n9/mode/2up &amp;amp;nbsp; C64 emulator beta released  https://archive.org/details/64er_1994_01/page/n1/mode/2up  https://archive.org/details/64er_1994_01/page/n11/mode/1up?view=theater &amp;amp;nbsp; Activision gets reboot fever  https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.01/page/n113/mode/2up &amp;amp;nbsp; CES dominated by computers and games  https://www.nytimes.com/1994/01/10/business/for-consumers-multimedia-shines.html &amp;amp;nbsp; Compton announces patent grant  https://archive.org/details/Computer_Gaming_World_Issue_114/page/n9/mode/2up  https://www.nytimes.com/1994/10/31/business/patent-barred-for-compton-s.html &amp;amp;nbsp; Race for digital distribution is on!  https://www.nytimes.com/1994/01/19/business/company-news-in-terms-of-technology-viacom-might-have-an-edge.html  https://archive.org/details/Computer_Gaming_World_Issue_114/page/n9/mode/2up  https://www.nytimes.com/1994/01/18/business/company-news-gte-to-test-tv-services.html  https://www.nytimes.com/1994/01/14/nyregion/data-highway-accelerating-in-connecticut.html  https://www.nytimes.com/1994/01/13/business/company-news-digital-and-usa-video-in-market-test-of-new-technology.html  https://www.nytimes.com/1994/01/11/business/company-news-u-s-west-adds-to-voice-and-video-network-plan.html  https://www.nytimes.com/1994/01/24/business/the-media-business-hewlett-packard-to-get-big-pacific-bell-order.html Other People's Money - https://youtu.be/62kxPyNZF3Q?si=Ez5F8ZTi_j4dneQx &amp;amp;nbsp; US government pushes for open super highway Play Meter Jan. 1994, pg. 2 &amp;amp;nbsp; Cable TV enters Internet age Infoworld January 10, 1994 pg. 3 &amp;amp;nbsp; Multimedia boom doesn't lead to hiring boom  https://www.nytimes.com/1994/01/09/business/the-multimedia-job-mirage.html &amp;amp;nbsp; Babylon 5 premieres  https://twitter.com/straczynski/status/1751061515875348865 &amp;amp;nbsp; Mighty Morphin' Power Rangers are all the rage Playthings, January 1994  https://en.wikipedia.org/wiki/Mighty_Morphin_Power_Rangers &amp;amp;nbsp; Anime is on the rise  https://www.nytimes.com/1994/01/14/arts/home-video-868930.html &amp;amp;nbsp; EC bans imperial measurements  https://archive.org/details/PC-Player-German-Magazine-1994-01/page/n5/mode/2up &amp;amp;nbsp; X-Men movie casting rumor is awesome  https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.01/page/n113/mode/2up &amp;amp;nbsp; &amp;amp;nbsp; Worst Ad of the Month: Wolfenstein 3D - SNES  https://retrogamingaus.com/4326/video-game-ad-of-the-day-wolfenstein-3d-2 &amp;amp;nbsp; Quotes of the Month: Virtual reality won't merely replace TV, it will eat it alive&amp;quot; Arthur C. Clarke  https://archive.org/details/amiga-computing-magazine-069/page/n31/mode/2up &amp;amp;nbsp; &amp;amp;nbsp; Recommended Links: &amp;amp;nbsp; The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ &amp;amp;nbsp; &amp;amp;nbsp; Sound Effects by Ethan Johnson of History of How We Play. &amp;amp;nbsp; &amp;amp;nbsp; Copyright Karl Kuras &amp;amp;nbsp; </description>
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