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  <title>Wis, November 2017: Introducting new characters</title>
  <description>This week's hosts: Ian, Oisin Cathal and Seán This week the party discuss the perils of introducing new characters to your game? Bring them in as a starting character or advance them and kit them out with the best? Show Notes:  00:01 - Apologies in advance for random clunky noises at points. Some creaky furniture. 01:32 - Campaign vet versus new PC 02:47 - Compensating for cliffing 06:02 - RPG leveled up newbs vrs LARPs newb newbs 07:36 - Deadlands is a harsh mistress 12:52 - Bears can easily have treasure. Bear kills merchant. Merchants gold/gems/valuables lie about where the bear roams or in it's lair. 19:12 - Wealth can't compensate for competence 21:32 - Not really a problem in 5th ed 22:56 - Quote of the episode &amp;quot;Is your marriage on the rocks? Play D&amp;amp;amp;D 5th ed?&amp;quot; 25:27 - Be interesting to roll out but I think my money would be on a 20th level fighter with no equipment to kill a dragon over a 10th level fighter 27:07 - Living expenses is a good way to get around tracking all the minor things like lantern oil 31:23 - Academy of Eblana 32:54 - It's not always about communication  </description>
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