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  <title>Downtime, April 2011: GM screens</title>
  <description>Downtime:&amp;amp;nbsp;&amp;amp;nbsp;GM screens are available for the majority of role-playing games, but do we like 'em, do we use 'em, and could we do better ourselves? &amp;amp;nbsp;Shane, humbug, Cillian and Liam have a natter about what makes for a good or bad screen experience. &amp;amp;nbsp;Features:

ST screening
White Wolf
Dungeons &amp;amp;amp; Dragons
Rules
Hiding things
Cyberpunk
Shadowrun
Information overload
Marching order
Portrait or landscape
Where to roll the dice
Screen or no screen
SLA Industries
Things packaged with GM screens
Evil Chaos Granny
Art
Heavy Gear
Deadlands
Trail of Cthulhu
Spot the Cthulhu
All Flesh Mush Be Eaten
James Bond 007
Price of an Airbus - stat!
Material of construction
Dark Heresy
Build your own!
The high-pitched voice of reason

Discuss this episode on IrishGaming.Com!
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