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  <title>#34: Progression Systems. With Soren Johnson</title>
  <description>Soren Johnson returns to the show to discuss progression systems with Jon and Dirk, with a special focus on technology trees. What are the advantages and disadvantages of abstraction? How do Diablo 2 and 3 and Civilization 4 and 5 differ? What is At the Gates doing with Romanization Perks? And hell, what makes for a good progression system anyways? All of these questions - and more - are answered within! </description>
  <author_name>The Game Design Round Table</author_name>
  <author_url>http://thegamedesignroundtable.com</author_url>
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