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  <title>Ludology 242 - Winner Winner Chicken Dinner</title>
  <description>Emma, Gil, and Scott discuss winning in games. What defines winning in a game, and what are the different ways games can handle it? Also, Emma shares a Big Announcement with us. SHOW NOTES 2m44s: Type 1 - One winner, everyone else loses: Catan, Terra Mystica, Terraforming Mars 3m47s: Type 1a - Conditional win: Dune, Red November, Mission Catastrophe, Glory to Rome 6m48s: Vast, COIN (Counter-Insurgency) games 6m56s: Type 2 - One loser, everyone else wins: Jenga,  Cockroach Poker, Kackel Dackel (which Gil mispronounced, and which was published in the US as Doggie Doo), Don't Wake Daddy, Bimbado/Packesel/The Last Straw (the game mentioned about loading a donkey), Pie Face, Perfection. The balloon game Scott describes is likely Bumm Bumm Ballon, known in the US as Boom Boom Balloon. 8m40s: Gil is using the term &amp;quot;atom&amp;quot; here as defined in the book Characteristics of Games, defined as &amp;quot;satisfying chunks of play shorter than a full game.&amp;quot; 9m09s: Type 3 - Co-op games: Pandemic, Lord of the Rings, the  Forbidden games, Quirky Circuits 10m15s: CO2 12m05s: We discuss meaning in games, beyond simple &amp;quot;fun,&amp;quot; in  Ludology 201 - Are We Having Fun Yet? 12m30s: This War of Mine 12m43s: Type 4 - Semi-coop games: Hellapagos, We're Doomed 13m52s: Coup, Werewolf/Mafia 14m41s: The Resistance, Werewolf, Codenames 15m17s: Type 4a - &amp;quot;Variable Coopability&amp;quot; (thanks Emma!) -  Dead of Winter, Who Goes There 15m42s: Geoff discussed this in  GameTek Classic 129 - Semi Coop Tournaments. 17m06s: Type 5 - Individual wins/losses 18m38s: Fog of Love. You can hear more from Fog of Love designer Jacob Jaskov in  Ludology 194 - Lifting the Fog. 19m52s: The  Crossroads mechanism forces players to make choices related to the narrative of the game, and delivers consequences based on those choices. Note that Gil is using &amp;quot;Crossroads&amp;quot; casually here, as only Plaid Hat Games can officially release Crossroads games. 20m46s: Emma's storytelling game ...and then we died. 21m08s: Type 6 - Improvement/Personal Best: Scrabble, Bupkis 23m14s: The Board Game Stats app, Fantasy Realms 24m02s: Cribbage 24m42s: More info about the Donkey Kong high score competition. The board game Take it Easy. 29m00s: Bennett Foddy's GDC talk Making It Matter, where he discusses how eSports can emulate real sports. Also, Gil's communication tool for board games,  Check-In Cards. 32m13s: Geoff and Mike discussed legacy games with Matt Leacock in  Ludology 121 - Pandemonium. 33m16s: Type 7 - Personal Experience. The chess-themed TV drama The Queen's Gambit. 43m55s: King Me, Cole Wehrle's GDC talk on kingmaking. Also, Cole's game Root. Cole is a friend of the show and has been on a couple of times, most recently on Ludology 222 - Johnny Fairplay. 48m06s: T.I.M.E Stories 54m28s: Another shout-out for Characteristics of Games. Here's Gil's Game Design 101 talk. 57m56s: The board games Dungeonquest and Kingdom Death: Monster. The video games Super Meat Boy and Dark Souls. 59m37s: The video game Hades. 1h03m52s: Check out Errol Elumir's 13 Rules for Escape Room Puzzle Design. 1h05m44s: Scott's book  Level Up! The Guide to Great Video Game Design. 1h06m54s: Betrayal: Legacy 1h07m54s: The video game Among Us, and the board games Nemesis and Zombicide. 1h10m23s: You can hear more about player psychographic profiles in  Ludology 165 - Fowerian Slip. </description>
  <author_name>Ludology</author_name>
  <author_url>http://ludology.libsyn.com</author_url>
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