<?xml version="1.0" encoding="utf-8"?>
<oembed>
  <version>1</version>
  <type>rich</type>
  <provider_name>Libsyn</provider_name>
  <provider_url>https://www.libsyn.com</provider_url>
  <height>90</height>
  <width>600</width>
  <title>30: Making Games is Hard</title>
  <description>Free of guests or a &amp;quot;plan,&amp;quot; our crew of intrepid hosts dives into a bounty of stimulating listener questions! We discuss our personal roads into game design, the challenge of procedural generation in AAA games, and the game design of reality shows. Things we discussed:  Kirby703_'s World 23 correction Demon’s Souls IndieCade  Game Design Deep Dive: The creative camaraderie behind Wilmot's Warehouse  Kate Compton's 10,000 Bowls of Oatmeal Drop7 Noita Conan Death Stranding video Classic Tetris World Championship Deadwood Are You The One? The Stormlight Archive Pilgrims  Machinarium Remixed Card of Darkness </description>
  <author_name>The Secret Lives of Games</author_name>
  <author_url>http://secretlives.games</author_url>
  <html>&lt;iframe title="Libsyn Player" style="border: none" src="//html5-player.libsyn.com/embed/episode/id/11778416/height/90/theme/custom/thumbnail/yes/direction/forward/render-playlist/no/custom-color/88AA3C/" height="90" width="600" scrolling="no"  allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen&gt;&lt;/iframe&gt;</html>
  <thumbnail_url>https://assets.libsyn.com/secure/content/55882001</thumbnail_url>
</oembed>
