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  <title>12: Into the Breach with Jay Ma</title>
  <description>Jay Ma of Subset Games joins us to discuss the design of her excellent sci-fi strategy game Into the Breach, from its Spelunky-inspired high/low-level design, to how they cracked its time-driven gameplay, to why throwing away 80% of their work...worked. Things we talked about: FTL Into the Breach  Input / Output Randomness  'Into the Breach' Didn't Click Until I Played it Like an EMT Into the Breach - Fantastic Arcade 2017 Developer Commentary Stephen's Sausage Roll Return of the Obra Dinn </description>
  <author_name>The Secret Lives of Games</author_name>
  <author_url>http://secretlives.games</author_url>
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