<?xml version="1.0" encoding="utf-8"?>
<oembed>
  <version>1</version>
  <type>rich</type>
  <provider_name>Libsyn</provider_name>
  <provider_url>https://www.libsyn.com</provider_url>
  <height>90</height>
  <width>600</width>
  <title>Episode 18: Couatls Conquer Europe</title>
  <description>In &amp;quot;Couatls Conquer Europe&amp;quot; Matt and Rob discuss the re-launch of the Dragons Conquer America Kickstarter.&amp;amp;nbsp; Your DMs plunge headfirst into the jungle of, uh,&amp;amp;nbsp;problems that arose during the kickstarter's initial failed run.&amp;amp;nbsp; After tackling the basics of &amp;quot;How to Train Your Dragon to Conquer America,&amp;quot; the DMs get into successes, challenges,&amp;amp;nbsp;and opportunities of setting a fantasy game during the Spanish conquest of the Aztecs.&amp;amp;nbsp; Come for a summary of the game's glaring historical omissions, stay for Matt and Rob's bewilderment at Burning Games' inability to make meaningful changes in response to some very reasonable suggestions from critics.&amp;amp;nbsp; Matt and Rob then grapple with the complexities of writing an anti-colonial or post-colonial RPG.&amp;amp;nbsp; Bonus! If you are are game designer, this kickstarter is a masterclass in how NOT to respond to criticism.&amp;amp;nbsp;&amp;amp;nbsp;  Link to Dia Lacina's article on Vice:&amp;amp;nbsp;https://waypoint.vice.com/en_us/article/a37a34/it-takes-more-than-a-tolerance-mechanic-to-make-an-anti-colonial-rpg </description>
  <author_name>Dungeon Master of None</author_name>
  <author_url>https://www.dmofnone.com/podcast/</author_url>
  <html>&lt;iframe title="Libsyn Player" style="border: none" src="//html5-player.libsyn.com/embed/episode/id/6464683/height/90/theme/custom/thumbnail/yes/direction/forward/render-playlist/no/custom-color/88AA3C/" height="90" width="600" scrolling="no"  allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen&gt;&lt;/iframe&gt;</html>
  <thumbnail_url>https://assets.libsyn.com/secure/content/20302600</thumbnail_url>
</oembed>
