{"version":1,"type":"rich","provider_name":"Libsyn","provider_url":"https:\/\/www.libsyn.com","height":90,"width":600,"title":"July 1993","description":"Sega introduces ratings Nintendo beats Tengen Sony buys Psygnosis These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in July 1993.&amp;nbsp; As always, &amp;nbsp;we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. &amp;nbsp;Check out his podcast here: https:\/\/www.theycreateworlds.com\/ and order his book here: https:\/\/www.theycreateworlds.com\/book Get us on your mobile device: Android: &amp;nbsp;https:\/\/www.google.com\/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz  iOS: &amp;nbsp; &amp;nbsp; &amp;nbsp;https:\/\/podcasts.apple.com\/de\/podcast\/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and\/or support us on patreon! https:\/\/www.patreon.com\/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https:\/\/www.instagram.com\/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Mighty Final Fight &amp;nbsp; &amp;nbsp; Video Version: &amp;nbsp;https:\/\/www.patreon.com\/posts\/89127339 &amp;nbsp; &amp;nbsp; https:\/\/en.wikipedia.org\/wiki\/Mighty_Final_Fight &amp;nbsp; &amp;nbsp; https:\/\/www.mobygames.com\/game\/11085\/mighty-final-fight\/ Corrections: &amp;nbsp; &amp;nbsp; June 1993 Ep - https:\/\/www.patreon.com\/posts\/june-1993-86864543 &amp;nbsp; &amp;nbsp; Ethan's fine site The History of How We Play: https:\/\/thehistoryofhowweplay.wordpress.com\/ &amp;nbsp; &amp;nbsp; https:\/\/en.wikipedia.org\/wiki\/St.GIGA &amp;nbsp; &amp;nbsp; https:\/\/en.wikipedia.org\/wiki\/Barcode_Battler 1993: EA sales way up! &amp;nbsp; &amp;nbsp; https:\/\/archive.org\/details\/Video_Games_Computer_Entertainment_Issue_54_July_1993\/page\/n29\/mode\/1up?view=theater Japanese game makers had bumper 1992 &amp;nbsp; &amp;nbsp; Replay July 1993 pg. 14 Sega's Nakayama sees bright future &amp;nbsp; &amp;nbsp; https:\/\/www.nytimes.com\/1993\/07\/04\/business\/sega-takes-aim-at-disney-s-world.html  &amp;nbsp; &amp;nbsp;&amp;nbsp; Namco goes to China &amp;nbsp; &amp;nbsp; Replay July 1993 pg. 3 The press discovers violent games &amp;nbsp; &amp;nbsp; Play Meter July 1993 &amp;nbsp; &amp;nbsp;&amp;nbsp; Sega introduces rating system &amp;nbsp; &amp;nbsp; Play Meter July 1993 &amp;nbsp;pg. 38 &amp;nbsp; &amp;nbsp; RePlay July 1993 pg. 18 Genesis Street Fighter gets delayed &amp;nbsp; &amp;nbsp; https:\/\/archive.org\/details\/ElectronicGamesLC2\/Electronic%20Games%20LC2%20Issue%2010%20%28July%201993%29\/page\/n11\/mode\/2up  &amp;nbsp; &amp;nbsp; https:\/\/archive.org\/details\/Video_Games_Computer_Entertainment_Issue_54_July_1993\/page\/n5\/mode\/1up?view=theater Sunsoft beats Action Replay &amp;nbsp; &amp;nbsp; https:\/\/archive.org\/details\/Video_Games_Computer_Entertainment_Issue_54_July_1993\/page\/n9\/mode\/1up?view=theater  &amp;nbsp; &amp;nbsp;&amp;nbsp; Sega announces Mega Drive 2 and MegaCD 2 &amp;nbsp; &amp;nbsp; https:\/\/archive.org\/details\/ElectronicGamingMonthly_201902\/Electronic%20Gaming%20Monthly%20Issue%20048%20%28July%201993%29\/page\/n56\/mode\/1up  &amp;nbsp; &amp;nbsp; https:\/\/archive.org\/details\/Video_Games_Computer_Entertainment_Issue_54_July_1993\/page\/n25\/mode\/1up?view=theater Hook your TurboDuo up to your PC &amp;nbsp; &amp;nbsp; https:\/\/archive.org\/details\/ElectronicGamesLC2\/Electronic%20Games%20LC2%20Issue%2010%20%28July%201993%29\/page\/n9\/mode\/2up &amp;nbsp; &amp;nbsp; &amp;nbsp; https:\/\/archives.tg-16.com\/TURBOFORCE\/TF-03-04.jpg &amp;nbsp; &amp;nbsp;https:\/\/archives.tg-16.com\/00_feature.htm Summer CES belongs to multimedia and networking &amp;nbsp; &amp;nbsp; Replay July 1993 pg. 28 &amp;nbsp; &amp;nbsp;&amp;nbsp; 7th Guest gets mixed reviews &amp;nbsp; &amp;nbsp; https:\/\/archive.org\/details\/PC.Games.N010.1993.07-fl0n\/page\/n75\/mode\/2up Games gum up the works on office PCs &amp;nbsp; &amp;nbsp; https:\/\/www.nytimes.com\/1993\/07\/04\/weekinreview\/zap-whang-aieeee-eat-phaser-klingon-er-boss.html US government promotes Clipper &amp;nbsp; &amp;nbsp; https:\/\/archive.org\/details\/eu_BYTE-1993-07_OCR\/page\/n39\/mode\/1up &amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; https:\/\/en.wikipedia.org\/wiki\/Clipper_chip &amp;nbsp; &amp;nbsp;&amp;nbsp; Nintendo launches barebones Gameboy &amp;nbsp; &amp;nbsp; https:\/\/archive.org\/details\/GamePro_Issue_048_July_1993\/page\/n144\/mode\/1up Toys R Us drops the Lynx &amp;nbsp; &amp;nbsp; https:\/\/archive.org\/details\/GamePro_Issue_048_July_1993\/page\/n143\/mode\/2up FAA considering game ban &amp;nbsp; &amp;nbsp; https:\/\/archive.org\/details\/GamePro_Issue_048_July_1993\/page\/n146\/mode\/1up  &amp;nbsp; &amp;nbsp;&amp;nbsp; Nintendo beats Atari Games in court &amp;nbsp; &amp;nbsp; https:\/\/www.nytimes.com\/1993\/07\/30\/business\/company-news-jury-says-atari-infringed-nintendo-system.html Phillips launches barrage of lawsuits &amp;nbsp; &amp;nbsp; Replay July 1993 pg. 14 Accolade and Sega bury the hatchet &amp;nbsp; &amp;nbsp; https:\/\/archive.org\/details\/GamePro_Issue_048_July_1993\/page\/n144\/mode\/1up  &amp;nbsp; &amp;nbsp;&amp;nbsp; AT&amp;amp;T buys stake in Sierra Network &amp;nbsp; &amp;nbsp; https:\/\/www.nytimes.com\/1993\/07\/29\/business\/at-t-sees-the-future-in-games.html &amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; https:\/\/archive.org\/details\/Video_Games_Computer_Entertainment_Issue_54_July_1993\/page\/n29\/mode\/1up?view=theater Spectrum Holobyte buys Bullet-Proof &amp;nbsp; &amp;nbsp; https:\/\/archive.org\/details\/Game_Players_PC_Entertainment_Vol.6_Issue_4_July1993_U\/page\/n7\/mode\/1up &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; https:\/\/archive.org\/details\/Video_Games_Computer_Entertainment_Issue_54_July_1993\/page\/n27\/mode\/1up?view=theater Sony buys Psygnosis &amp;nbsp; &amp;nbsp; https:\/\/archive.org\/details\/Game_Players_PC_Entertainment_Vol.6_Issue_4_July1993_U\/page\/n7\/mode\/1up &amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; https:\/\/archive.org\/details\/pc-review-21\/page\/15\/mode\/1up &amp;nbsp; &amp;nbsp; Imagine documentary - https:\/\/youtu.be\/ZoDh61sgCOg?si=MG-VMl41JvvEN6-X EA goes to Sesame Street &amp;nbsp; &amp;nbsp; https:\/\/archive.org\/details\/Game_Players_PC_Entertainment_Vol.6_Issue_4_July1993_U\/page\/n7\/mode\/1up  &amp;nbsp; &amp;nbsp; https:\/\/www.mobygames.com\/company\/3076\/eakids\/ Double Dragon coming to TV &amp;nbsp; &amp;nbsp; https:\/\/archive.org\/details\/ElectronicGamesLC2\/Electronic%20Games%20LC2%20Issue%2010%20%28July%201993%29\/page\/n11\/mode\/2up  &amp;nbsp; &amp;nbsp; https:\/\/en.wikipedia.org\/wiki\/Double_Dragon_(TV_series) Chris Crawford gives his Dragon Speech at CGDC &amp;nbsp; &amp;nbsp; https:\/\/archive.org\/details\/Computer_Gaming_World_Issue_108\/page\/n33\/mode\/2up &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; https:\/\/www.youtube.com\/watch?v=CBrj4S24074 &amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; https:\/\/archive.org\/details\/Computer_Gaming_World_Issue_108\/page\/n161\/mode\/1up &amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; https:\/\/archive.org\/details\/pc-review-21\/page\/32\/mode\/1up &amp;nbsp; &amp;nbsp; https:\/\/archive.org\/details\/ElectronicGamesLC2\/Electronic%20Games%20LC2%20Issue%2010%20%28July%201993%29\/page\/n9\/mode\/2up  Recommended Links: The History of How We Play: https:\/\/thehistoryofhowweplay.wordpress.com\/ Gaming Alexandria: https:\/\/www.gamingalexandria.com\/wp\/ They Create Worlds: https:\/\/tcwpodcast.podbean.com\/ Digital Antiquarian: https:\/\/www.filfre.net\/ The Arcade Blogger: https:\/\/arcadeblogger.com\/ Retro Asylum: http:\/\/retroasylum.com\/category\/all-posts\/ Retro Game Squad: http:\/\/retrogamesquad.libsyn.com\/ Playthrough Podcast: https:\/\/playthroughpod.com\/ Retromags.com: https:\/\/www.retromags.com\/ Games That Weren't - https:\/\/www.gamesthatwerent.com\/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras ","author_name":"Video Game Newsroom Time Machine","author_url":"http:\/\/videogamenewsroomtimemachine.libsyn.com\/website","html":"<iframe title=\"Libsyn Player\" style=\"border: none\" src=\"\/\/html5-player.libsyn.com\/embed\/episode\/id\/28004682\/height\/90\/theme\/custom\/thumbnail\/yes\/direction\/forward\/render-playlist\/no\/custom-color\/88AA3C\/\" height=\"90\" width=\"600\" scrolling=\"no\"  allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen><\/iframe>","thumbnail_url":"https:\/\/assets.libsyn.com\/secure\/content\/160575723"}