{"version":1,"type":"rich","provider_name":"Libsyn","provider_url":"https:\/\/www.libsyn.com","height":90,"width":600,"title":"Downtime, August 2010: Initiative","description":"Downtime:&amp;nbsp;&amp;nbsp;Initiative systems in role-playing games are something abstract and strange and full of weird anomalies and holes, possibly the hardest part of a role-playing game rule system to get right. &amp;nbsp;This week, Shane, humbug, Liam, Dizzy and Cillian take a look at the complexities and pitfalls of the concept in general and some specific games, eh, specifically. &amp;nbsp;Features:\r\n\r\nRoll initiative!\r\nDungeons &amp;amp; Dragons\r\nCyberpunk\r\nWarhammer Fantasy Roleplay\r\nLethality and initiative importance\r\nShadowrun\r\nTwilight: 2013\r\nArs Magica\r\nCall of Cthulhu\r\nMovement and initiative\r\nMultiple actions\r\nHeavy Gear\r\nDeadlands\r\nVampire: The Requiem\r\nDragunovs do indeed take 10-round box magazines\r\nRound-the-table initiative\r\nTraveller\r\nCyclical versus rolled each round\r\nWho shouts first\r\nCombat stress via GM\r\n\r\nDiscuss this episode on IrishGaming.Com!\r\n&amp;nbsp;\r\n\r\n","author_name":"The Adventuring Party","author_url":"http:\/\/theadventuringparty.libsyn.com","html":"<iframe title=\"Libsyn Player\" style=\"border: none\" src=\"\/\/html5-player.libsyn.com\/embed\/episode\/id\/1191759\/height\/90\/theme\/custom\/thumbnail\/yes\/direction\/forward\/render-playlist\/no\/custom-color\/88AA3C\/\" height=\"90\" width=\"600\" scrolling=\"no\"  allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen><\/iframe>","thumbnail_url":"https:\/\/assets.libsyn.com\/secure\/item\/1191759"}