{"version":1,"type":"rich","provider_name":"Libsyn","provider_url":"https:\/\/www.libsyn.com","height":90,"width":600,"title":"#272 Charlie Cleveland Talks Subnautica","description":"Charlie Cleveland joins Dirk and David to discuss his work on the underwater survival game Subnautica\u2013an indie hit and a standout in the genre. The trio talk about the game\u2019s somewhat unusual theme and the difficulties of making a game set underwater. They also talk about how that theme helped influence the game\u2019s mechanics and continually reinforced the core design pillar for the game: thrill of the unknown. Finally, Charlie takes some time to talk about the early access process, aspects of the game that got cut, and a little discussion on the game\u2019s frosty followup title, Subnautica: Below Zero. ","author_name":"The Game Design Round Table","author_url":"http:\/\/thegamedesignroundtable.com","html":"<iframe title=\"Libsyn Player\" style=\"border: none\" src=\"\/\/html5-player.libsyn.com\/embed\/episode\/id\/22230521\/height\/90\/theme\/custom\/thumbnail\/yes\/direction\/forward\/render-playlist\/no\/custom-color\/88AA3C\/\" height=\"90\" width=\"600\" scrolling=\"no\"  allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen><\/iframe>","thumbnail_url":"https:\/\/assets.libsyn.com\/secure\/item\/22230521"}