{"version":1,"type":"rich","provider_name":"Libsyn","provider_url":"https:\/\/www.libsyn.com","height":90,"width":600,"title":"Episode 39: Under Pressure","description":"Whether it's 80+ hour weeks, 14+ hour days or worse demanded of a development team's time and energy, it feels like crunch time has been a part of video game development since its inception. But, does it help? Why do we allow it? What choices can we make as informed consumers? Matt &amp;amp; Geoff get no closer than usual to concrete answers, but the questions need asking. ","author_name":"&quot;Fun&quot; and Games Podcast","author_url":"http:\/\/funandgames.libsyn.com\/website","html":"<iframe title=\"Libsyn Player\" style=\"border: none\" src=\"\/\/html5-player.libsyn.com\/embed\/episode\/id\/7584248\/height\/90\/theme\/custom\/thumbnail\/yes\/direction\/forward\/render-playlist\/no\/custom-color\/88AA3C\/\" height=\"90\" width=\"600\" scrolling=\"no\"  allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen><\/iframe>","thumbnail_url":"https:\/\/assets.libsyn.com\/secure\/item\/7584248"}