{"version":1,"type":"rich","provider_name":"Libsyn","provider_url":"https:\/\/www.libsyn.com","height":90,"width":600,"title":"Episode 18: Couatls Conquer Europe","description":"In &quot;Couatls Conquer Europe&quot; Matt and Rob discuss the re-launch of the Dragons Conquer America Kickstarter.&amp;nbsp; Your DMs plunge headfirst into the jungle of, uh,&amp;nbsp;problems that arose during the kickstarter's initial failed run.&amp;nbsp; After tackling the basics of &quot;How to Train Your Dragon to Conquer America,&quot; the DMs get into successes, challenges,&amp;nbsp;and opportunities of setting a fantasy game during the Spanish conquest of the Aztecs.&amp;nbsp; Come for a summary of the game's glaring historical omissions, stay for Matt and Rob's bewilderment at Burning Games' inability to make meaningful changes in response to some very reasonable suggestions from critics.&amp;nbsp; Matt and Rob then grapple with the complexities of writing an anti-colonial or post-colonial RPG.&amp;nbsp; Bonus! If you are are game designer, this kickstarter is a masterclass in how NOT to respond to criticism.&amp;nbsp;&amp;nbsp;  Link to Dia Lacina's article on Vice:&amp;nbsp;https:\/\/waypoint.vice.com\/en_us\/article\/a37a34\/it-takes-more-than-a-tolerance-mechanic-to-make-an-anti-colonial-rpg ","author_name":"Dungeon Master of None","author_url":"https:\/\/www.dmofnone.com\/podcast\/","html":"<iframe title=\"Libsyn Player\" style=\"border: none\" src=\"\/\/html5-player.libsyn.com\/embed\/episode\/id\/6464683\/height\/90\/theme\/custom\/thumbnail\/yes\/direction\/forward\/render-playlist\/no\/custom-color\/88AA3C\/\" height=\"90\" width=\"600\" scrolling=\"no\"  allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen><\/iframe>","thumbnail_url":"https:\/\/assets.libsyn.com\/secure\/content\/20302600"}