{"version":1,"type":"rich","provider_name":"Libsyn","provider_url":"https:\/\/www.libsyn.com","height":90,"width":600,"title":"E136: AI Won't Save Your Game, Here's What It Actually Does.","description":"Level up your leadership: https:\/\/forms.gle\/nqRTUvgFrtdYuCbr6 What if the secret to leveraging AI in game development isn't about just writing code faster, but getting your team to be more rigorous before a single line is even written? In this episode of Building Better Games, Ben talks with Landon (CTO) and Jean-Eric (Product Lead\/Producer\/Tech Artist) from Believer. Together, they pull back the curtain on how agentic coding tools and custom internal bridges like Claireon didn't just accelerate their systems development from months to a single week\u2014they completely flipped their production pipeline on its head. They dive deep into why AI forces game dev teams back into a structured setup at the start, how it alters the role of engineering leaders, and why the ultimate bottleneck has officially shifted back to human creativity and polish. What You'll Learn in This Episode:  What shifted when a veteran studio integrated agentic coding directly into the Unreal Engine editor, reducing a three-to-six-month development cycle to one week Why relying on AI to &quot;one-shot&quot; solutions fails, and why true velocity requires human experts to break down tasks into strict decision-making frameworks How to build customized, dynamic production dashboards that match your personal mental model rather than getting bottlenecked by the default constraints of Jira and tools like it Why the traditional middle-of-the-pipe engineering grind is disappearing, forcing studio leaders to double down on upfront alignment and end-of-pipe playtest validation  If you're a leader in game dev who is skeptical of the generative AI hype but drowning in backlog management and long engineering cycles, this episode is for you. Learn more about our guests: \ud83d\udd17Jean-Eirc Khalife\u2019s LinkedIn:&amp;nbsp;https:\/\/www.linkedin.com\/in\/jeaneric\/ \ud83d\udd17Landon McDowell\u2019s LinkedIn:&amp;nbsp;https:\/\/www.linkedin.com\/in\/landonmcdowell\/ Learn about Believer: \ud83d\udd17LinkedIn:&amp;nbsp;https:\/\/www.linkedin.com\/company\/the-believer-company\/ \ud83d\udd17 Website:&amp;nbsp;https:\/\/believer.gg\/ \ud83d\udd17 About Claireon:  https:\/\/believer.gg\/introducing-claireon-our-open-source-unreal-plugin-for-agentic-workflows\/ Connect with us: \ud83d\udd17Ben\u2019s LinkedIn: https:\/\/www.linkedin.com\/in\/benjamin-carcich\/ \ud83d\udd17BBG\u2019s LinkedIn: https:\/\/www.linkedin.com\/company\/building-better-games\/ \ud83d\udd17Instagram: https:\/\/www.instagram.com\/buildingbettergames\/# \ud83d\udd17Website: https:\/\/www.buildingbettergames.gg \ud83d\udd17YouTube: https:\/\/www.youtube.com\/@buildingbettergames If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at:&amp;nbsp;info@valarinconsulting.com #GameDev #GameProduction #UnrealEngine #AIEngineering #StudioLeadership &amp;nbsp; ","author_name":"Building Better Games","author_url":"https:\/\/buildingbettergames.gg\/podcast","html":"<iframe title=\"Libsyn Player\" style=\"border: none\" src=\"\/\/html5-player.libsyn.com\/embed\/episode\/id\/41912280\/height\/90\/theme\/custom\/thumbnail\/yes\/direction\/forward\/render-playlist\/no\/custom-color\/88AA3C\/\" height=\"90\" width=\"600\" scrolling=\"no\"  allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen><\/iframe>","thumbnail_url":"https:\/\/assets.libsyn.com\/secure\/content\/203618890"}