{"version":1,"type":"rich","provider_name":"Libsyn","provider_url":"https:\/\/www.libsyn.com","height":300,"width":600,"title":"E130: Why Releasing More Often Actually Takes Less Time","description":"Level up your leadership: https:\/\/forms.gle\/nqRTUvgFrtdYuCbr6 Is your release schedule a desperate race or a smooth commute? If every quarterly milestone feels like chaos and stress, you don\u2019t have a talent problem, you have a Bus Problem. In this episode, Ben explores &quot;The Bus Problem,&quot; a concept inspired by the unpredictable transit systems of Egypt 20+ years ago versus the reliable cadences of the London subway. He breaks down why infrequent milestones actually create more work and higher stakes, and explains why the counterintuitive secret to a calmer studio is actually releasing more often. What you\u2019ll learn in this episode:  What the \u201cEgyptian Bus Problem\u201d is and how scarcity drives risky decisions Why infrequent releases take longer and create more breakage and tech debt How frequent releases reduce stakeholder pressure and \u201cbig reveal\u201d anxiety Why \u201cno time for feedback\u201d actually increases workload long-term How to apply the bus principle to reviews and retros for better feedback How to spot if your team is overloading milestones  If you\u2019re a leader in game dev who is tired of the &quot;last-minute jam&quot; and feels like your team is constantly redlining just to hit a single, high-stakes milestone, this episode is for you. Connect with us: \ud83d\udd17Ben\u2019s LinkedIn: https:\/\/www.linkedin.com\/in\/benjamin-carcich\/ \ud83d\udd17BBG\u2019s LinkedIn: https:\/\/www.linkedin.com\/company\/building-better-games\/ \ud83d\udd17Instagram: https:\/\/www.instagram.com\/buildingbettergames\/# \ud83d\udd17Website: https:\/\/www.buildingbettergames.gg \ud83d\udd17YouTube: https:\/\/www.youtube.com\/@buildingbettergames If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at:&amp;nbsp;info@valarinconsulting.com #GameDevLeadership #BuildingBetterGames #GameProduction #AgileDevelopment #StudioCulture &amp;nbsp; ","author_name":"Building Better Games","author_url":"https:\/\/buildingbettergames.gg\/podcast","html":"<iframe title=\"Libsyn Player\" style=\"border: none\" src=\"\/\/html5-player.libsyn.com\/embed\/episode\/id\/41352700\/height\/300\/theme\/custom\/thumbnail\/yes\/direction\/forward\/render-playlist\/no\/custom-color\/88AA3C\/\" height=\"300\" width=\"600\" scrolling=\"no\"  allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen><\/iframe>","thumbnail_url":"https:\/\/assets.libsyn.com\/secure\/content\/202126980"}