{"version":1,"type":"rich","provider_name":"Libsyn","provider_url":"https:\/\/www.libsyn.com","height":90,"width":600,"title":"TDP 1462: For Your Consideration 22 Atlantis - The Lost Empire","description":" https:\/\/m.ebay.co.uk\/sch\/i.html?sid=tindogpodcast&amp;amp;_pgn=1&amp;amp;isRefine=true&amp;amp;_trksid=p4429486.m3561.l49496 &amp;nbsp; Atlantis: The Lost Empire&amp;nbsp;is a 2001 American animated&amp;nbsp;science fiction&amp;nbsp;adventure film directed by&amp;nbsp;Gary Trousdale&amp;nbsp;and&amp;nbsp;Kirk Wise, produced by&amp;nbsp;Don Hahn, and written by&amp;nbsp;Tab Murphy. Produced by&amp;nbsp;Walt Disney Feature Animation, it stars&amp;nbsp;Michael J. Fox,&amp;nbsp;James Garner,&amp;nbsp;Cree Summer,&amp;nbsp;Don Novello,&amp;nbsp;Phil Morris,&amp;nbsp;Claudia Christian,&amp;nbsp;Jacqueline Obradors,&amp;nbsp;Florence Stanley,&amp;nbsp;David Ogden Stiers,&amp;nbsp;John Mahoney,&amp;nbsp;Jim Varney,&amp;nbsp;Corey Burton&amp;nbsp;and&amp;nbsp;Leonard Nimoy. Set in 1914, the film follows young linguist Milo Thatch, who gains possession of a sacred book, which he believes will guide him and a crew of mercenaries to the lost city of&amp;nbsp;Atlantis. Development of the film began after production had finished on&amp;nbsp;The Hunchback of Notre Dame&amp;nbsp;(1996). Instead of another&amp;nbsp;musical, directors Trousdale and Wise, producer Hahn, and screenwriter Murphy decided to do an adventure film inspired by the works of&amp;nbsp;Jules Verne.&amp;nbsp;Atlantis: The Lost Empire&amp;nbsp;was notable for adopting the distinctive visual style of&amp;nbsp;comic book artist&amp;nbsp;Mike Mignola, one of the film's&amp;nbsp;production designers. The film made greater use of&amp;nbsp;computer-generated imagery&amp;nbsp;(CGI) than any of Disney's previous&amp;nbsp;traditionally animated&amp;nbsp;features and remains one of the few to have been shot in&amp;nbsp;anamorphic format.&amp;nbsp;Linguist&amp;nbsp;Marc Okrand&amp;nbsp;constructed&amp;nbsp;an&amp;nbsp;Atlantean language&amp;nbsp;specifically for use in the film.&amp;nbsp;James Newton Howard&amp;nbsp;provided the film's musical score. The film was released at a time when audience interest in animated films was shifting away from traditional animation toward films with full CGI. Atlantis: The Lost Empire&amp;nbsp;premiered at the&amp;nbsp;El Capitan Theatre&amp;nbsp;in&amp;nbsp;Hollywood, Los Angeles, on June 3, 2001, and went into its general release on June 15. The film received mixed reviews from critics. Budgeted at around&amp;nbsp;$90\u2013120 million,&amp;nbsp;Atlantis&amp;nbsp;grossed over&amp;nbsp;$186 million&amp;nbsp;worldwide,&amp;nbsp;$84 million&amp;nbsp;of which was earned in North America; its lackluster box office response was identified as a result of being released in competition with&amp;nbsp;Shrek,&amp;nbsp;Lara Croft: Tomb Raider,&amp;nbsp;The Fast and the Furious&amp;nbsp;and&amp;nbsp;Dr. Dolittle 2. As a result of the film's&amp;nbsp;box office failure, Disney cancelled a planned&amp;nbsp;spin-off&amp;nbsp;animated television series,&amp;nbsp;Team Atlantis; an underwater&amp;nbsp;Disneyland&amp;nbsp;attraction; and a volcanic&amp;nbsp;Magic Kingdom&amp;nbsp;attraction based on it.&amp;nbsp;Atlantis&amp;nbsp;was nominated for several awards, including seven&amp;nbsp;Annie Awards, and won Best Sound Editing at the 2002&amp;nbsp;Golden Reel Awards. The film was released on VHS and DVD on January 29, 2002, and on&amp;nbsp;Blu-ray&amp;nbsp;on June 11, 2013. Despite its initial reception, reception in later years became favorable and has given&amp;nbsp;Atlantis&amp;nbsp;a&amp;nbsp;cult following[5]&amp;nbsp;and reappraisal from critics as a mistreated classic, due in part to Mignola's unique artistic influence.[6][7]&amp;nbsp;A&amp;nbsp;direct-to-video&amp;nbsp;sequel,&amp;nbsp;Atlantis: Milo's Return, was released in 2003.  Plot  In 1914 Washington, D.C., archaeo-linguist Milo Thatch obsesses over finding the legendary lost city of&amp;nbsp;Atlantis, believed to have sunk thousands of years ago. His employers ridicule his theories, but he gains an unexpected ally in eccentric millionaire Preston B. Whitmore, a friend of Milo's deceased adventurer grandfather who also sought the city. Determined to honor his old friend's quest, Whitmore recruits Milo for an expedition to Atlantis, having recently uncovered the&amp;nbsp;Shepherd's Journal, an ancient Atlantean manuscript that contains directions to the lost city. Aboard the submarine&amp;nbsp;Ulysses, Milo meets his teammates: Commander Lyle Tiberius Rourke, Lieutenant Helga Sinclair, demolitions expert Vincenzo Santorini, geologist Gaetan &quot;Mole&quot; Moli\u00e8re, medical officer Joshua Sweet, mechanic Audrey Ramirez, radio operator Wilhelmina Packard, mess cook Jebidiah &quot;Cookie&quot; Farnsworth, and a platoon of mercenaries. Upon reaching a cave entrance leading to the lost city, the submarine is destroyed by a massive mechanical&amp;nbsp;leviathan, killing most of the crew. Milo and the survivors escape in smaller craft, navigating through the cave to emerge among ancient ruins. Milo translates the journal, guiding the team through caves beneath a dormant volcano until they reach the worn remains of Atlantis. There, they are greeted by Princess Kidagakash &quot;Kida&quot; Nedakh, who, despite being around 8,500 years old, has the appearance of a young woman. She leads them to her father, King Kashekim, who orders them to leave. Learning that Milo can read their language\u2014a skill lost to the Atlanteans over millennia\u2014Kida asks for his help in uncovering their forgotten history and highly-advanced technology, without which the city has declined and resources have dwindled. Milo learns that Atlantis is powered by the Heart of Atlantis, a massive crystal that grants longevity and health to its citizens through the smaller crystals they carry. Rourke betrays Milo and the Atlanteans, revealing his true intention to steal the Heart for profit, despite knowing the Atlanteans will perish without it. He mortally wounds the King while seizing control and uncovers the crystal's hidden location beneath the city. Sensing the danger, the crystal merges with Kida, who is then captured by Rourke. He departs with the crystallized Kida and his mercenaries, except for Vincenzo, Moli\u00e8re, Sweet, Audrey, Packard, and Cookie, who refuse to take part in the Atlanteans' destruction. Before dying, the King reveals that Atlantis was devastated by a&amp;nbsp;megatsunami&amp;nbsp;after he attempted to weaponize the crystal's vast power. To protect the city, the crystal merged with a royal family member, Kida's mother. This created a protective dome over the city's inner district, shielding it from total destruction as Atlantis sank beneath the waves, but Kida's mother never returned. To prevent the crystal from ever merging with Kida, the King hid it, inadvertently accelerating Atlantis' decline. He warns Milo that Kida will be lost forever if she is not soon separated from the crystal and pleads with him to save her. Alongside his allies, Milo rallies the Atlanteans to reactivate their long-dormant flying machines. Together, they eliminate Rourke and his mercenaries in the volcano. Milo and the others fly the crystallized Kida back to Atlantis as the volcano erupts. Kida ascends into the air and awakens Stone Guardians, who erect a barrier that shields the city from the lava flow. With Atlantis saved, the crystal separates from Kida and remains suspended in the sky. Milo chooses to stay in Atlantis with Kida, having fallen in love with her. Before returning to the surface, Vincenzo, Moli\u00e8re, Sweet, Audrey, Packard, and Cookie each receive a small crystal and a share of treasure. The six reunite with Preston on the surface and agree to keep their adventure a secret to protect Atlantis. Preston opens a package from Milo containing his own crystal and a note thanking him. The newly crowned Queen Kida and Milo carve a stone effigy of her father to join those of past rulers floating beside the Heart of Atlantis, as the city stands restored to its former glory.  Voice cast    Production layout sketch of Milo and Kida. Milo's character design was based in part on sketches of the film's language consultant,&amp;nbsp;Marc Okrand.   Michael J. Fox&amp;nbsp;as Milo James Thatch, a&amp;nbsp;linguist&amp;nbsp;and&amp;nbsp;cartographer&amp;nbsp;at the Smithsonian who was recruited to decipher&amp;nbsp;The Shepherd's Journal&amp;nbsp;while directing an expedition to Atlantis. James Garner&amp;nbsp;as Commander Lyle Tiberius Rourke, the leader of the band of mercenaries for the Atlantean expedition. Cree Summer&amp;nbsp;as Kidagakash &quot;Kida&quot; Nedakh, the Princess of Atlantis and Milo's love interest.  Natalie Strom provided dialogue for Kida as a young child. Summer also voiced the unnamed Queen of Atlantis, Kida's mother and Kashekim's wife who was &quot;chosen&quot; by the Crystal during the sinking of the city.   John Mahoney&amp;nbsp;as Preston B. Whitmore, an eccentric millionaire who funds the expedition to Atlantis.&amp;nbsp;Lloyd Bridges&amp;nbsp;was originally cast and recorded as Whitmore, but he died before completing the film. Mahoney's zest and vigor led to Whitmore's personality being reworked for the film.[8] Claudia Christian&amp;nbsp;as Lieutenant Helga Katrina Sinclair, Rourke's&amp;nbsp;German-born second-in-command. Don Novello&amp;nbsp;as Vincenzo &quot;Vinny&quot; Santorini, an&amp;nbsp;Italian&amp;nbsp;demolitions expert. Phil Morris&amp;nbsp;as Dr. Joshua Strongbear Sweet, a&amp;nbsp;medic&amp;nbsp;of&amp;nbsp;African-American&amp;nbsp;and&amp;nbsp;Arapaho&amp;nbsp;descent. Jacqueline Obradors&amp;nbsp;as Audrey Rocio Ramirez, a&amp;nbsp;Puerto Rican&amp;nbsp;mechanic&amp;nbsp;and the youngest member of the expedition. Corey Burton&amp;nbsp;as Gaetan &quot;Mole&quot; Moli\u00e8re, a&amp;nbsp;French&amp;nbsp;geologist&amp;nbsp;who acts like a&amp;nbsp;mole. Jim Varney&amp;nbsp;as Jebidiah Allardyce &quot;Cookie&quot; Farnsworth, a Western-style&amp;nbsp;chuckwagon&amp;nbsp;chef. Varney died in February 2000, before the production ended, and the film was dedicated to his memory.&amp;nbsp;Steven Barr&amp;nbsp;recorded supplemental dialogue for Cookie. Florence Stanley&amp;nbsp;as Wilhelmina Bertha Packard: an elderly, sarcastic, chain-smoking&amp;nbsp;radio operator&amp;nbsp;who is also the expedition's&amp;nbsp;photographer. Leonard Nimoy&amp;nbsp;as Kashekim Nedakh, the King of Atlantis and Kida's father. David Ogden Stiers&amp;nbsp;as Fenton Q. Harcourt, a board member of the&amp;nbsp;Smithsonian Institution&amp;nbsp;who dismisses Milo's belief in the existence of Atlantis.   Production   Development   The production team visited&amp;nbsp;New Mexico's Carlsbad Caverns&amp;nbsp;to get a sense of the underground spaces depicted in the film.  The idea for&amp;nbsp;Atlantis: The Lost Empire&amp;nbsp;was conceived in October 1996 when&amp;nbsp;Don Hahn,&amp;nbsp;Gary Trousdale,&amp;nbsp;Kirk Wise, and&amp;nbsp;Tab Murphy&amp;nbsp;lunched at a Mexican restaurant in&amp;nbsp;Burbank, California. Having recently completed&amp;nbsp;The Hunchback of Notre Dame,[9]&amp;nbsp;the producer, directors and screenwriter wanted to keep the&amp;nbsp;Hunchback&amp;nbsp;crew together for another film with an &quot;Adventureland&quot; setting rather than a &quot;Fantasyland&quot; setting.[10]&amp;nbsp;Drawing inspiration from&amp;nbsp;Jules Verne's&amp;nbsp;Journey to the Center of the Earth&amp;nbsp;(1864) and&amp;nbsp;Twenty Thousand Leagues Under the Seas&amp;nbsp;(1870), they set out to make a film which would fully explore&amp;nbsp;Atlantis&amp;nbsp;(compared to the brief visit depicted in Verne's novel).[11]&amp;nbsp;While primarily utilizing the Internet to research the mythology of Atlantis,[12]&amp;nbsp;the filmmakers became interested in the&amp;nbsp;clairvoyant&amp;nbsp;readings of&amp;nbsp;Edgar Cayce&amp;nbsp;and decided to incorporate some of his ideas\u2014notably that of a mother-crystal which provides power, healing, and longevity to the Atlanteans\u2014into the story.[13]&amp;nbsp;They also visited museums and old army installations to study the technology of the early 20th century (the film's time period), and traveled underground in&amp;nbsp;New Mexico's Carlsbad Caverns&amp;nbsp;to view the subterranean trails which would serve as a model for the approach to Atlantis in the film.[14] The filmmakers wanted to avoid the common depiction of Atlantis as &quot;crumbled Greek columns underwater&quot;, said Wise.[15]&amp;nbsp;&quot;From the get-go, we were committed to designing it top to bottom. Let's get the architectural style, clothing, heritage, customs, how they would sleep, and how they would speak. So we brought people on board who would help us develop those ideas.&quot;[16]&amp;nbsp;Art director David Goetz stated, &quot;We looked at&amp;nbsp;Mayan architecture, styles of ancient, unusual architecture from around the world, and the directors really liked the look of Southeast Asian architecture.&quot;[17]&amp;nbsp;The team later took ideas from other architectural forms, including&amp;nbsp;Cambodian,&amp;nbsp;Indian, and&amp;nbsp;Tibetan&amp;nbsp;works.[18]&amp;nbsp;Hahn added, &quot;If you take and deconstruct architecture from around the world into one architectural vocabulary, that's what our Atlantis looks like.&quot;[19]&amp;nbsp;The overall design and&amp;nbsp;circular&amp;nbsp;layout of Atlantis were also based on the writings of&amp;nbsp;Plato,[18]&amp;nbsp;and his quote &quot;in a single day and night of misfortune, the island of Atlantis disappeared into the depths of the sea&quot;[20]&amp;nbsp;was influential from the beginning of production.[9]&amp;nbsp;The crew wore&amp;nbsp;T-shirts&amp;nbsp;which read &quot;ATLANTIS\u2014Fewer songs, more explosions&quot; due to the film's plan as an&amp;nbsp;action-adventure&amp;nbsp;(unlike previous Disney animated features, which were&amp;nbsp;musicals).[21]  Language   The Atlantean letter&amp;nbsp;A, created by artist John Emerson. Kirk Wise noted that its design was a treasure map showing the path to the crystal, &quot;The Heart of Atlantis&quot;.  Main article:&amp;nbsp;Atlantean language Marc Okrand, who developed the&amp;nbsp;Klingon language&amp;nbsp;for the&amp;nbsp;Star Trek&amp;nbsp;television and theatrical productions, was hired to devise the Atlantean language for&amp;nbsp;Atlantis: The Lost Empire. Guided by the directors' initial concept for it to be a &quot;mother-language&quot;, Okrand employed an&amp;nbsp;Indo-European&amp;nbsp;word stock with its own&amp;nbsp;grammatical structure. He would change the words if they began to sound too much like an actual, spoken language.[16]&amp;nbsp;John Emerson designed the written component, making hundreds of random sketches of individual letters from among which the directors chose the best to represent the Atlantean alphabet.[22][23]&amp;nbsp;The written language was&amp;nbsp;boustrophedon: designed to be read left-to-right on the first line, then right-to-left on the second, continuing in a zigzag pattern to simulate the flow of water.[24]  The Atlantean [A] is a shape developed by John Emerson. It is a miniature map of the city of Atlantis (i.e., the outside of the swirl is the cave, the inside shape is the silhouette of the city, and the dot is the location of the crystal). It's a treasure map.   \u2014\u200aKirk Wise, director[25]   Writing  Joss Whedon&amp;nbsp;was the first writer to be involved with the film but soon left to work on other Disney projects. According to him, he &quot;had not a shred&quot; in the movie.[26]&amp;nbsp;Tab Murphy&amp;nbsp;completed the screenplay, stating that the time from initially discussing the story to producing a script that satisfied the film crew was &quot;about three to four months&quot;.[27]&amp;nbsp;The initial draft was 155 pages, much longer than a typical Disney film script (which usually runs 90 pages). When the first two acts were timed at 120 minutes, the directors cut characters and sequences and focused more on Milo. Murphy said that he created the centuries-old&amp;nbsp;Shepherd's Journal&amp;nbsp;because he needed a map for the characters to follow throughout their journey.[28]&amp;nbsp;A revised version of the script eliminated the trials encountered by the explorers as they navigated the caves to Atlantis. This gave the film a faster pace because Atlantis is discovered earlier in the story.[29]   The directors often described the Atlanteans using&amp;nbsp;Egypt&amp;nbsp;as an example. When&amp;nbsp;Napoleon&amp;nbsp;wandered into Egypt, the people had lost track of their once-great civilization. They were surrounded by artifacts of their former greatness but somehow unaware of what they meant.  \u2014\u2009Don Hahn, producer[30]  The character of Milo J. Thatch was originally supposed to be a descendant of Edward Teach, otherwise known as&amp;nbsp;Blackbeard&amp;nbsp;the pirate. The directors later related him to an explorer so he would discover his inner talent for exploration.[31]&amp;nbsp;The character of Moli\u00e8re was originally intended to be &quot;professorial&quot; but Chris Ure, a story artist, changed the concept to that of a &quot;horrible little burrowing creature with a wacky coat and strange headgear with extending eyeballs&quot;, said Wise.[32][33]&amp;nbsp;Don Hahn pointed out that the absence of songs presented a challenge for a team accustomed to animating musicals, as action scenes alone would have to carry the film. Kirk Wise said it gave the team an opportunity for more on-screen character development: &quot;We had more screen time available to do a scene like where Milo and the explorers are camping out and learning about one another's histories. An entire sequence is devoted to having dinner and going to bed. That is not typically something we would have the luxury of doing.&quot;[16] Hahn stated that the first animated sequence completed during production was the film's&amp;nbsp;prologue. The original version featured a&amp;nbsp;Viking&amp;nbsp;war party using&amp;nbsp;The Shepherd's Journal&amp;nbsp;to find Atlantis and being swiftly dispatched by the Leviathan. Near the end of production, story supervisor John Sanford told the directors that he felt this prologue did not give viewers enough emotional involvement with the Atlanteans. Despite knowing that the Viking prologue was finished and it would cost additional time and money to alter the scene, the directors agreed with Sanford. Trousdale went home and completed the&amp;nbsp;storyboards&amp;nbsp;later that evening after visiting a strip club where he boarded the new sequence on a napkin.[34]&amp;nbsp;The opening was replaced by a sequence depicting the destruction of Atlantis, which introduced the film from the perspective of the Atlanteans and Princess Kida.[35]&amp;nbsp;The Viking prologue is included as an extra feature on the&amp;nbsp;DVD release.[36]  Casting  Kirk Wise, one of the directors, said that they chose&amp;nbsp;Michael J. Fox&amp;nbsp;for the role of Milo because they felt he gave his characters his own personality and made them more believable on screen. Fox said that voice acting was much easier than his past experience with live action because he did not have to worry about what he looked like in front of a camera while delivering his lines.[37]&amp;nbsp;The directors mentioned that Fox was also offered a role for&amp;nbsp;Titan A.E.; he allowed his son to choose which film he would work on, and he chose&amp;nbsp;Atlantis.[38]&amp;nbsp;Viewers have noted similarities between Milo and the film's language consultant,&amp;nbsp;Marc Okrand, who developed the&amp;nbsp;Atlantean language&amp;nbsp;used in the film. Okrand stated that Milo's supervising animator,&amp;nbsp;John Pomeroy, sketched him, claiming not to know how a linguist looked or acted.[24]&amp;nbsp;Kida's supervising animator, Randy Haycock, stated that her actress,&amp;nbsp;Cree Summer, was very &quot;intimidating&quot; when he first met her; this influenced how he wanted Kida to look and act on screen when she meets Milo.[39]&amp;nbsp;Wise chose&amp;nbsp;James Garner&amp;nbsp;for the role of Commander Lyle Tiberius Rourke because of his previous experience with&amp;nbsp;action films, especially&amp;nbsp;war&amp;nbsp;and&amp;nbsp;Western&amp;nbsp;films, and said the role &quot;fits him like a glove&quot;. When asked if he would be interested in the role, Garner replied: &quot;I'd do it in a heartbeat.&quot;[40]&amp;nbsp;Producer Don Hahn was saddened that&amp;nbsp;Jim Varney, the voice of Jebidiah Allardyce &quot;Cookie&quot; Farnsworth, never saw the finished film before he died of lung cancer in February 2000, but mentioned that he was shown clips of his character's performance during his site sessions and said, &quot;He loved it.&quot; Shawn Keller, supervising animator for Cookie, stated, &quot;It was kind of a sad fact that [Varney] knew that he was not going to be able to see this film before he passed away. He did a bang-up job doing the voice work, knowing the fact that he was never gonna see his last performance.&quot;&amp;nbsp;Steven Barr&amp;nbsp;recorded supplemental dialogue for Cookie.[41] John Mahoney, who voiced Preston Whitmore, stated that doing voice work was &quot;freeing&quot; and allowed him to be &quot;big&quot; and &quot;outrageous&quot; with his character.[42]&amp;nbsp;Dr. Joshua Sweet's supervising animator,&amp;nbsp;Ron Husband, indicated that one of the challenges was animating Sweet in sync with&amp;nbsp;Phil Morris'&amp;nbsp;rapid line delivery while keeping him believable. Morris stated that this character was extreme, with &quot;no middle ground&quot;; he mentioned, &quot;When he was happy, he was&amp;nbsp;really&amp;nbsp;happy, and when he's solemn, he's&amp;nbsp;real&amp;nbsp;solemn.&quot;[43]&amp;nbsp;Claudia Christian&amp;nbsp;described her character, Lieutenant Helga Katrina Sinclair, as &quot;sensual&quot; and &quot;striking&quot;, and was relieved when she finally saw what her character looked like, joking, &quot;I'd hate to, you know, go through all this and find out my character is a toad.&quot;[44]&amp;nbsp;Jacqueline Obradors&amp;nbsp;said her character, Audrey Rocio Ramirez, made her &quot;feel like a little kid again&quot; and she always hoped her sessions would last longer.[45]&amp;nbsp;Florence Stanley&amp;nbsp;felt that her character, Wilhelmina Bertha Packard, was very &quot;cynical&quot; and &quot;secure&quot;: &quot;She does her job, and when she is not busy, she does anything she wants.&quot;[46]&amp;nbsp;Corey Burton&amp;nbsp;mentioned that finding his performance as Gaetan &quot;Mole&quot; Moli\u00e8re was by allowing the character to &quot;leap out&quot; of him while making funny voices. To get into character during his recording sessions, he stated that he would &quot;throw myself into the scene and feel like I'm in this make-believe world&quot;.[47]&amp;nbsp;Kirk Wise and&amp;nbsp;Russ Edmonds, supervising animator for Vincenzo &quot;Vinny&quot; Santorini, noted Vinny's actor&amp;nbsp;Don Novello's&amp;nbsp;unique ability to&amp;nbsp;improvise&amp;nbsp;dialogue while voicing the role. Edmonds recalled, &quot;[Novello] would look at the sheet, and he would read the line that was written once, and he would never read it again! And we never used a written line, it was improvs, the whole movie.&quot;[48]&amp;nbsp;Michael Cedeno, supervising animator for King Kashekim Nedakh, was astounded at&amp;nbsp;Leonard Nimoy's&amp;nbsp;voice talent in the role, stating that he had &quot;so much rich character&quot; in his performance. As he spoke his lines, Cedeno said the crew would sit there and watch Nimoy in astonishment.[49]  Animation   For comparison, the top image (panoramic view of Atlantis) is cropped to Disney's standard aspect ratio (1.66:1); the bottom image was seen in the film (2.35:1).  At the peak of its production, 350 animators, artists and technicians were working on&amp;nbsp;Atlantis[50]&amp;nbsp;at all three Disney animation studios:&amp;nbsp;Walt Disney Feature Animation&amp;nbsp;(Burbank, California),&amp;nbsp;Walt Disney Feature Animation Florida&amp;nbsp;(Orlando), and&amp;nbsp;Disney Animation France&amp;nbsp;(Paris).[51]&amp;nbsp;The film was one of the few Disney animated features produced and shot in&amp;nbsp;35mm&amp;nbsp;anamorphic format. The directors felt that a widescreen image was crucial, as a nostalgic reference to old action-adventure films presented in the&amp;nbsp;CinemaScope&amp;nbsp;format (2.35:1), noting&amp;nbsp;Raiders of the Lost Ark&amp;nbsp;as an inspiration.[52]&amp;nbsp;Because switching to the format would require animation desks and equipment designed for widescreen to be purchased, Disney executives were at first reluctant about the idea.[16]&amp;nbsp;The production team found a simple solution by drawing within a smaller frame on the same paper and equipment used for standard&amp;nbsp;aspect ratio&amp;nbsp;(1.66:1) Disney-animated films.[52]&amp;nbsp;Layout supervisor Ed Ghertner wrote a guide to the widescreen format for use by the layout artists and mentioned that one advantage of widescreen was that he could keep characters in scenes longer because of additional space to walk within the frame.[53]&amp;nbsp;Wise drew further inspiration for the format from filmmakers&amp;nbsp;David Lean&amp;nbsp;and&amp;nbsp;Akira Kurosawa.[16] The film's visual style was strongly based upon that of&amp;nbsp;Mike Mignola, the comic book artist behind&amp;nbsp;Hellboy. Mignola was one of four production designers (along with Matt Codd, Jim Martin, and&amp;nbsp;Ricardo Delgado) hired by the Disney studio for the film. Accordingly, he provided style guides, preliminary character, and background designs, and story ideas.[54]&amp;nbsp;&quot;Mignola's graphic, the angular style was a key influence on the 'look' of the characters,&quot; stated Wise.[55]&amp;nbsp;Mignola was surprised when first contacted by the studio to work on&amp;nbsp;Atlantis.[56]&amp;nbsp;His artistic influence on the film would later contribute to a&amp;nbsp;cult following.[57]  I remember watching a rough cut of the film and these characters have these big, square, weird hands. I said to the guy next to me, &quot;Those are cool hands.&quot; And he says to me, &quot;Yeah, they're your hands. We had a whole meeting about how to do your hands.&quot; It was so weird I couldn't wrap my brain around it.   \u2014\u200aMike Mignola[56]  The final pull-out shot of the movie, immediately before the end-title card, was described by the directors as the most difficult shot in the history of Disney animation. They said that the pull-out attempt on their prior film,&amp;nbsp;The Hunchback of Notre Dame, &quot;struggled&quot; and &quot;lacked depth&quot;; however, after making advances in the process of&amp;nbsp;multiplaning, they tried the technique again in&amp;nbsp;Atlantis. The shot begins with one 16-inch (40.6&amp;nbsp;cm) piece of paper showing a close-up of Milo and Kida. As the camera pulls away from them to reveal the newly restored Atlantis, it reaches the equivalent of an 18,000-inch (46,000&amp;nbsp;cm) piece of paper composed of many individual pieces of paper (24 inches [61&amp;nbsp;cm] or smaller). Each piece was carefully drawn and combined with animated vehicles simultaneously flying across the scene to make the viewer see a complete, integrated image.[58]  Scale model of&amp;nbsp;Ulysses&amp;nbsp;submarine by Greg Aronowitz, used by digital animators as reference during production.[59]  At the time of its release,&amp;nbsp;Atlantis: The Lost Empire&amp;nbsp;was notable for using more&amp;nbsp;computer-generated imagery&amp;nbsp;(CGI) than any other Disney traditionally animated feature. To increase productivity, the directors had the digital artists work with the&amp;nbsp;traditional animators&amp;nbsp;throughout the production. Several important scenes required heavy use of digital animation: the Leviathan, the&amp;nbsp;Ulysses&amp;nbsp;submarine and sub-pods, the Heart of Atlantis, and the Stone Giants.[60]&amp;nbsp;During production, after Matt Codd and Jim Martin designed the&amp;nbsp;Ulysses&amp;nbsp;on paper, Greg Aronowitz was hired to build a scale model of the submarine, to be used as a reference for drawing the 3D&amp;nbsp;Ulysses.[59]&amp;nbsp;The final film included 362 digital-effects shots, and computer programs were used to seamlessly join the 2D and 3D artwork.[61]&amp;nbsp;One scene that took advantage of this was the &quot;sub-drop&quot; scene, where the 3D&amp;nbsp;Ulysses&amp;nbsp;was dropped from its docking bay into the water. As the camera floated toward it, a 2D Milo was drawn to appear inside, tracking the camera. The crew noted that it was challenging to keep the audience from noticing the difference between the 2D and 3D drawings when they were merged.[62]&amp;nbsp;The digital production also gave the directors a unique &quot;virtual camera&quot; for complicated shots within the film. With the ability to operate in the z-plane, this camera moved through a digital&amp;nbsp;wire-frame set; the background and details were later hand-drawn over the wireframes. This was used in the opening flight scene through Atlantis and the submarine chase through the undersea cavern with the Leviathan in pursuit.[63]  Music and sound  Since the film would not feature any songs, the directors hired&amp;nbsp;James Newton Howard&amp;nbsp;to compose the&amp;nbsp;score&amp;nbsp;after they heard his music on&amp;nbsp;Dinosaur. Approaching it as a live-action film, Howard decided to have different musical themes for the cultures of the surface world and Atlantis. In the case of Atlantis, Howard chose an&amp;nbsp;Indonesian orchestral sound&amp;nbsp;incorporating chimes, bells, and gongs. The directors told Howard that the film would have a number of key scenes without dialogue; the score would need to convey emotionally what the viewer was seeing on screen.[64] Gary Rydstrom&amp;nbsp;and his team at&amp;nbsp;Skywalker Sound&amp;nbsp;were hired for the film's&amp;nbsp;sound production.[65]&amp;nbsp;Like Howard, Rydstrom employed different sounds for the two cultures. Focusing on the machine and mechanical sounds of the early industrial era for the explorers, he felt that the Atlanteans should have a &quot;more organic&quot; sound utilizing ceramics and pottery. The sound made by the Atlantean flying-fish vehicles posed a particular challenge. Rydstrom revealed that he was sitting at the side of a highway recording one day when a&amp;nbsp;semi-truck&amp;nbsp;drove by at high speed. When the recording was sped up on his computer, he felt it sounded very organic, and decided to use it in the film. Rydstrom created the&amp;nbsp;harmonic&amp;nbsp;chiming of the Heart of Atlantis by rubbing his finger along the edge of a champagne flute, the sound of sub-pods moving through the water with a&amp;nbsp;water pick, while a ceramic pot from a garden store was used for the sounds of the movement of the Giant stone guardians.[66]  Release  Atlantis: The Lost Empire&amp;nbsp;had its world premiere at Disney's&amp;nbsp;El Capitan Theatre&amp;nbsp;in&amp;nbsp;Hollywood, Los Angeles, on June 3, 2001[67]&amp;nbsp;and a limited release in New York City and Los Angeles on June 8; a wider release followed on June 15.[4][61]&amp;nbsp;At the premiere,&amp;nbsp;Destination: Atlantis&amp;nbsp;was on display, featuring behind-the-scenes props from the film and information on the legend of Atlantis with video games, displays, laser tag, and other attractions. The&amp;nbsp;Aquarium of the Pacific&amp;nbsp;also loaned a variety of fish for display within the attraction.[68]  Promotion  Atlantis&amp;nbsp;was among Disney's first major attempts to utilize&amp;nbsp;internet marketing. The film was promoted through&amp;nbsp;Kellogg's, which created a website with mini-games and a movie-based video game give-away for UPC labels from specially marked packages of&amp;nbsp;Atlantis&amp;nbsp;breakfast cereal.[50]&amp;nbsp;The film was one of Disney's first marketing attempts through&amp;nbsp;mobile network operators, and allowed users to download games based on the film.[69]&amp;nbsp;McDonald's&amp;nbsp;(which had an exclusive licensing agreement on all Disney releases) promoted the film with&amp;nbsp;Happy Meal&amp;nbsp;toys, food packaging and in-store decor. The McDonald's advertising campaign involved television, radio, and print advertisements beginning on the film's release date.[70]&amp;nbsp;Frito-Lay&amp;nbsp;offered free admission tickets for the film on specially marked snack packages.[71]  Home media&amp;nbsp;  Atlantis: The Lost Empire&amp;nbsp;was released on&amp;nbsp;VHS&amp;nbsp;and&amp;nbsp;DVD&amp;nbsp;on January 29, 2002.[72]&amp;nbsp;During the first month of its home release, the film led in VHS sales and was third in VHS and DVD sales combined.[73]&amp;nbsp;Sales and rentals of the VHS and DVD combined would eventually accumulate $157 million in revenue by mid-2003.[74]&amp;nbsp;Both a single-disc DVD edition and a two-disc collector's edition (with bonus features) were released. The single-disc DVD gave the viewer the option of viewing the film either in its original theatrical 2.39:1 aspect ratio or a modified 1.33:1 ratio (utilizing&amp;nbsp;pan and scan). Bonus features available on the DVD version included audio and visual commentary from the film team, a virtual tour of the CGI models, an Atlantean-language tutorial, an encyclopedia on the myth of Atlantis, and the deleted Viking prologue scene.[72]&amp;nbsp;The two-disc collector's edition DVD contained all the single-disc features and a disc with supplemental material detailing all aspects of the film's production. The collector's-edition film could only be viewed in its original theatrical ratio, and also featured an optional&amp;nbsp;DTS 5.1&amp;nbsp;track. Both DVD versions, however, contained a&amp;nbsp;Dolby Digital 5.1&amp;nbsp;track and were&amp;nbsp;THX&amp;nbsp;certified.[72][75]&amp;nbsp;Disney digitally remastered and released&amp;nbsp;Atlantis&amp;nbsp;on&amp;nbsp;Blu-ray&amp;nbsp;on June 11, 2013, bundled with its sequel&amp;nbsp;Atlantis: Milo's Return.[76]  Reception   Box office  Before the film's release, reporters speculated that it would have a difficult run due to competition from&amp;nbsp;Shrek&amp;nbsp;and&amp;nbsp;Lara Croft: Tomb Raider.&amp;nbsp;Regarding the market's shift from traditional animation and competition with CG-animated films, Kirk Wise said, &quot;Any traditional animator, including myself, can't help but feel a twinge. I think it always comes down to story and character, and one form won't replace the other. Just like photography didn't replace painting. But maybe I'm blind to it.&quot;[61]&amp;nbsp;Jeff Jensen of&amp;nbsp;Entertainment Weekly&amp;nbsp;noted that CGI films (such as&amp;nbsp;Shrek) were more likely to attract the teenage demographic typically not interested in animation, and called&amp;nbsp;Atlantis&amp;nbsp;a &quot;marketing and creative gamble&quot;.[77] With a budget of $100 million,[3]&amp;nbsp;the film opened at #2 on its debut weekend, behind&amp;nbsp;Lara Croft: Tomb Raider, earning $20.3 million in 3,011 theaters.[78]&amp;nbsp;During its second weekend, it would drop into fourth place behind the latter film,&amp;nbsp;Dr. Dolittle 2&amp;nbsp;and&amp;nbsp;The Fast and the Furious, making $13.2 million.[79]&amp;nbsp;The film's international release began September 20 in Australia and other markets followed suit.[80]&amp;nbsp;During its 25-week theatrical run,&amp;nbsp;Atlantis: The Lost Empire&amp;nbsp;grossed over $186 million worldwide ($84 million from the United States and Canada).[4]&amp;nbsp;Responding to its disappointing box-office performance,&amp;nbsp;Thomas Schumacher, then-president of Walt Disney Feature Animation, said, &quot;It seemed like a good idea at the time to not do a sweet fairy tale, but we missed.&quot;[81]  Critical response  Atlantis: The Lost Empire&amp;nbsp;received mixed reviews from critics,[82][83][84]&amp;nbsp;many of whom criticized its story.[85]&amp;nbsp;The review aggregator website&amp;nbsp;Rotten Tomatoes&amp;nbsp;reports that 48% of 144 professional critics have given&amp;nbsp;Atlantis: The Lost Empire&amp;nbsp;a positive review; the average rating is 5.5\/10. The site's consensus is: &quot;Atlantis&amp;nbsp;provides a fast-paced spectacle, but stints on such things as character development and a coherent plot&quot;.[86]&amp;nbsp;Metacritic&amp;nbsp;assigned the film a weighted average score of 52 out of 100 based on 29 reviews from critics, indicating &quot;mixed or average&quot; reviews.[87]&amp;nbsp;Audiences polled by&amp;nbsp;CinemaScore&amp;nbsp;gave the film an average grade of &quot;A&quot; on an A+ to F scale.[88] While critics had mixed reactions to the film in general, some praised it for its visuals, action-adventure elements, and attempt to appeal to an older audience.&amp;nbsp;Roger Ebert&amp;nbsp;gave&amp;nbsp;Atlantis&amp;nbsp;three-and-a-half stars out of four. He praised the animation's &quot;clean bright visual look&quot; and the &quot;classic energy of the comic book style&quot;, crediting this to the work of Mike Mignola. Ebert gave particular praise to the story and the final battle scene and wrote, &quot;The story of&amp;nbsp;Atlantis&amp;nbsp;is rousing in an old pulp science fiction sort of way, but the climactic scene transcends the rest, and stands by itself as one of the great animated action sequences.&quot;[89]&amp;nbsp;In&amp;nbsp;The New York Times,&amp;nbsp;Elvis Mitchell&amp;nbsp;gave high praise to the film, calling it &quot;a monumental treat&quot;, and stated, &quot;Atlantis&amp;nbsp;is also one of the most eye-catching Disney cartoons since Uncle Walt institutionalized the four-fingered glove.&quot;[90]&amp;nbsp;Internet film critic&amp;nbsp;James Berardinelli&amp;nbsp;wrote a positive review of the film, giving it three out of four stars. He wrote, &quot;On the whole,&amp;nbsp;Atlantis&amp;nbsp;offers 90 minutes of solid entertainment, once again proving that while Disney may be clueless when it comes to producing good live-action movies, they are exactly the opposite when it comes to their animated division.&quot;[91]&amp;nbsp;Wesley Morris&amp;nbsp;of the&amp;nbsp;San Francisco Chronicle&amp;nbsp;wrote positively of the film's approach for an older audience: &quot;But just beneath the surface,&amp;nbsp;Atlantis&amp;nbsp;brims with adult possibility.&quot;[92] Other critics felt that the film was mediocre in regards to its story and characters, and that it failed to deliver as a non-musical to Disney's traditional audience.&amp;nbsp;Owen Gleiberman&amp;nbsp;of&amp;nbsp;Entertainment Weekly&amp;nbsp;gave the film a C+ rating, writing that the film had &quot;gee-whiz formulaic character&quot; and was &quot;the essence of craft without dream&quot;.[93]&amp;nbsp;Kenneth Turan&amp;nbsp;of the&amp;nbsp;Los Angeles Times&amp;nbsp;said the storyline and characterizations were &quot;old-fashioned&quot; and the film had the retrograde look of a Saturday-morning cartoon, but these deficiencies were offset by its &quot;brisk action&quot; and frantic pace.[94]&amp;nbsp;Todd McCarthy&amp;nbsp;of&amp;nbsp;Variety&amp;nbsp;wrote, &quot;Disney pushes into all-talking, no-singing, no-dancing and, in the end, no-fun animated territory.&quot;[95]&amp;nbsp;Stephanie Zacharek of&amp;nbsp;Salon&amp;nbsp;wrote of Disney's attempt to make the film for an adult audience, &quot;The big problem with Disney's latest animated feature,&amp;nbsp;Atlantis: The Lost Empire, is that it doesn't seem geared to kids at all: It's so adult that it's massively boring.&quot;[96]&amp;nbsp;Rita Kempley of&amp;nbsp;The Washington Post&amp;nbsp;panned the film, calling it a &quot;new-fashioned but old-fangled hash&quot; and wrote, &quot;Ironically Disney had hoped to update its image with this mildly diverting adventure, yet the picture hasn't really broken away from the tried-and-true format spoofed in the far superior&amp;nbsp;Shrek.&quot;[97] In 2015, Katharine Trendacosta at&amp;nbsp;io9&amp;nbsp;reviewed the film and called it a &quot;Beautiful Gem of a Movie That Deserved Better Than It Got&quot; and said that the film deserves more love than it ended up getting.[6]&amp;nbsp;Lindsay Teal considers &quot;Atlantis&quot; to be &quot;a lost Disney classic&quot;. Describing the film as highly entertaining, she praises the writing and characterisation \u2013 in particular, Sweet, Helga and Kida.[7]&amp;nbsp;In particular, much praise has been given to the character of Kida.[98]&amp;nbsp;Summer has regarded the character of Kida as one of her favourite roles and even considers the character among the official Disney Princess line-up.  Themes and interpretations  Several critics and scholars have noted that&amp;nbsp;Atlantis&amp;nbsp;plays strongly on themes of&amp;nbsp;anti-capitalism&amp;nbsp;and&amp;nbsp;anti-imperialism. M. Keith Booker, academic and author of studies about the implicit messages conveyed by media, views the character of Rourke as being motivated by &quot;capitalist greed&quot; when he pursues &quot;his own financial gain&quot; in spite of the knowledge that &quot;his theft [of the crystal] will lead to the destruction of [Atlantis]&quot;.[99]&amp;nbsp;Religion journalist Mark Pinsky, in his exploration of moral and spiritual themes in popular Disney films, says that &quot;it is impossible to read the movie ... any other way&quot; than as &quot;a devastating, unrelenting attack on capitalism and&amp;nbsp;American imperialism&quot;.[100]&amp;nbsp;Max Messier of&amp;nbsp;FilmCritic.com&amp;nbsp;observes, &quot;Disney even manages to lambast the capitalist lifestyle of the adventurers intent on uncovering the lost city. Damn the imperialists!&quot;[101]&amp;nbsp;According to Booker, the film also &quot;delivers a rather&amp;nbsp;segregationist&amp;nbsp;moral&quot; by concluding with the discovery of the Atlanteans kept secret from other surface-dwellers in order to maintain a separation between the two highly divergent cultures.[102]&amp;nbsp;Others saw&amp;nbsp;Atlantis&amp;nbsp;as an interesting look at&amp;nbsp;utopian&amp;nbsp;philosophy of the sort found in classic works of science fiction by&amp;nbsp;H. G. Wells&amp;nbsp;and Jules Verne.[103]  Nadia: The Secret of Blue Water&amp;nbsp;controversy  When the film was released, some viewers noticed that&amp;nbsp;Atlantis: The Lost Empire&amp;nbsp;was similar to the 1990-91&amp;nbsp;anime&amp;nbsp;Nadia: The Secret of Blue Water, particularly in its character design, setting, and story.[104]&amp;nbsp;The similarities, as noted by viewers in both Japan and America, were strong enough for its production company&amp;nbsp;Gainax&amp;nbsp;to be called to sue for&amp;nbsp;plagiarism. According to Gainax member&amp;nbsp;Yasuhiro Takeda, they only refrained from doing so because the decision belonged to parent companies&amp;nbsp;NHK&amp;nbsp;and&amp;nbsp;Toho.[105]&amp;nbsp;Another Gainax worker,&amp;nbsp;Hiroyuki Yamaga, was quoted in an interview in 2000 as saying: &quot;We actually tried to get NHK to pick a fight with Disney, but even the National Television Network of Japan didn't dare to mess with Disney and their lawyers. [...] We actually did say that but we wouldn't actually take them to court. We would be so terrified about what they would do to them in return that we wouldn't dare.&quot;[105] Although Disney never responded formally to those claims, co-director Kirk Wise posted on a Disney animation&amp;nbsp;newsgroup&amp;nbsp;in May 2001, &quot;Never heard of&amp;nbsp;Nadia&amp;nbsp;till it was mentioned in this [newsgroup]. Long after we'd finished production, I might add.&quot; He claimed both&amp;nbsp;Atlantis&amp;nbsp;and&amp;nbsp;Nadia&amp;nbsp;were inspired, in part, by the 1870 Jules Verne novel&amp;nbsp;Twenty Thousand Leagues Under the Seas.[106]&amp;nbsp;However, speaking about the clarification, Lee Zion from&amp;nbsp;Anime News Network&amp;nbsp;wrote, &quot;There are too many similarities&amp;nbsp;not&amp;nbsp;connected with&amp;nbsp;20,000 Leagues&amp;nbsp;for the whole thing to be coincidence.&quot;[107]&amp;nbsp;As such, the whole affair ultimately entered popular culture as a convincing case of plagiarism.[108][109][110]&amp;nbsp;In 2018, Reuben Baron from&amp;nbsp;Comic Book Resources&amp;nbsp;added to Zion's comment stating, &quot;Verne didn't specifically imagine magic crystal-based technology, something featured in both the Disney movie and the too similar anime. The Verne inspiration also doesn't explain the designs being suspiciously similar to&amp;nbsp;Nadia's.&quot;[110] Critics also saw parallels with the 1986 film&amp;nbsp;Laputa: Castle in the Sky&amp;nbsp;from&amp;nbsp;Hayao Miyazaki&amp;nbsp;and&amp;nbsp;Studio Ghibli&amp;nbsp;(which also featured magic crystals, and&amp;nbsp;Atlantis&amp;nbsp;directors Trousdale and Wise both acknowledged Miyazaki's works as a major influence on their own work)[104]&amp;nbsp;and with the 1994 film&amp;nbsp;Stargate&amp;nbsp;as Milo's characteristics were said to resemble those of&amp;nbsp;Daniel Jackson, the protagonist of&amp;nbsp;Stargate&amp;nbsp;and its spinoff television series&amp;nbsp;Stargate SG-1&amp;nbsp;\u2014 which coincidentally launched its own spinoff, titled&amp;nbsp;Stargate Atlantis; the plot of the 1994 film is also paralleled involving a group visiting an unknown world, a fictional language made for the other world's people, the main protagonist having apparent knowledge of the people's culture, falling in love with one of the female locals and electing to stay behind when the others return home.[111]  Accolades&amp;nbsp;     Award Category Name Result   29th Annie Awards[112] Individual Achievement in Directing Gary Trousdale and Kirk Wise Nominated   Individual Achievement in Storyboarding Chris Ure Nominated   Individual Achievement in Production Design David Goetz Nominated   Individual Achievement in Effects Animation Marlon West Nominated   Individual Achievement in Voice Acting \u2013 Female Florence Stanley Nominated   Individual Achievement in Voice Acting \u2013 Male Leonard Nimoy Nominated   Individual Achievement for Music Score James Newton Howard Nominated   2002 DVD Exclusive Awards[113] Original Retrospective Documentary Michael Pellerin Nominated   2002 Golden Reel Award[114] Best Sound Editing \u2013 Animated Feature Film Gary Rydstrom, Michael Silvers, Mary Helen Leasman, John K. Carr, Shannon Mills, Ken Fischer, David C. Hughes, and Susan Sanford Won    Online Film Critics Society Awards 2001[115]  Best Animated Feature &amp;nbsp; Nominated   2002 Political Film Society[116]  Democracy &amp;nbsp; Nominated    Human Rights &amp;nbsp; Nominated    Peace &amp;nbsp; Nominated   World Soundtrack Awards[117]  Best Original Song for Film Diane Warren and James Newton Howard Nominated   Young Artist Awards[118] Best Feature Family Film \u2013 Drama Walt Disney Feature Animation Nominated     Related works  Main article:&amp;nbsp;Atlantis (franchise) Atlantis: The Lost Empire&amp;nbsp;was meant to inspire an&amp;nbsp;animated television series&amp;nbsp;entitled&amp;nbsp;Team Atlantis, which would have presented the further adventures of its characters. The series would have been akin to an animated&amp;nbsp;steampunk&amp;nbsp;version of&amp;nbsp;The X-Files&amp;nbsp;and feature a&amp;nbsp;crossover&amp;nbsp;with&amp;nbsp;Gargoyles. However, because of the film's underperformance at the box office, the series was not produced.[119]&amp;nbsp;On May 20, 2003, Disney released a&amp;nbsp;direct-to-video&amp;nbsp;sequel titled&amp;nbsp;Atlantis: Milo's Return, consisting of three episodes planned for the aborted series.[120] Disneyland&amp;nbsp;planned to revive its&amp;nbsp;Submarine Voyage&amp;nbsp;ride with an&amp;nbsp;Atlantis: The Lost Empire&amp;nbsp;theme with elements from the movie. These plans were canceled and the attraction was re-opened in 2007 as the&amp;nbsp;Finding Nemo Submarine Voyage, its theme based on the 2003&amp;nbsp;Pixar&amp;nbsp;film&amp;nbsp;Finding Nemo, which was far more successful commercially and critically.[121]&amp;nbsp;In addition, after the Submarine Voyage's&amp;nbsp;Magic Kingdom&amp;nbsp;counterpart,&amp;nbsp;20,000 Leagues Under the Sea: Submarine Voyage, closed down in 1994, four years before Disneyland's, there were proposals of a new attraction that would take its place, with one of them a volcano attraction inspired by that film's Vulcania location, being approved for the Magic Kingdom's&amp;nbsp;Adventureland&amp;nbsp;area. Around 1999, during development of&amp;nbsp;Atlantis: The Lost Empire, it was decided that it would be themed to the movie, with it taking place in 1916, two years after the film's events. The ride would have focused on Preston Whitmore, a character from the film, seeking to make Atlantis existence public and offer expeditions to visitors in newly developed vehicles. However, due to mishaps, the vehicles would be forced to make a detour through the lava-filled caverns of the volcano. The attraction would have used a unique hybrid ride system, in which it would start as a standard coaster before the trains hook up to a suspended track midway through to fly through the caverns. The attraction would have been accessed by a new canyon path in between&amp;nbsp;Pirates of the Caribbean&amp;nbsp;and a re-routed&amp;nbsp;Jungle Cruise&amp;nbsp;that would have led to a Whitmore Enterprises base camp at the edge of the&amp;nbsp;Walt Disney World Railroad&amp;nbsp;path, with the mountain itself being built outside the berm. However, like the previous Submarine Voyage retheme, the ride was cancelled due to the film's disappointment in the box office.[122] ","author_name":"Doctor Who: Tin Dog Podcast","author_url":"http:\/\/tin-dog.co.uk","html":"<iframe title=\"Libsyn Player\" style=\"border: none\" src=\"\/\/html5-player.libsyn.com\/embed\/episode\/id\/40823190\/height\/90\/theme\/custom\/thumbnail\/yes\/direction\/forward\/render-playlist\/no\/custom-color\/88AA3C\/\" height=\"90\" width=\"600\" scrolling=\"no\"  allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen><\/iframe>","thumbnail_url":"https:\/\/assets.libsyn.com\/secure\/content\/200684955"}