{"version":1,"type":"rich","provider_name":"Libsyn","provider_url":"https:\/\/www.libsyn.com","height":90,"width":600,"title":"PLANE OF AIR - \u201cIt Doesn\u2019t Suck\u2026 It Blows\u201d","description":"This week on the RPGBOT.Podcast, we dive into the Plane of Air, a place where gravity is optional, directions are meaningless, and your best travel strategy is throw yourself into a wind tunnel and see what happens. Tyler leans fully into his identity as a being of pure hot air, Randall realizes that falling forever is somehow worse than dying, and Ash compares the whole experience to falling into Jupiter\u2026 but without the decency of being crushed. It\u2019s weird. It\u2019s confusing. And somehow, it\u2019s one of the more playable planes we\u2019ve covered. Show Notes The Plane of Air is exactly what it sounds like: endless sky in every direction. No ground, no horizon, no real sense of up or down, just air stretching out forever. But the twist, and the thing that makes it usable in a game, is how travel and movement work. Gravity isn\u2019t constant here. You only start \u201cfalling\u201d when you get close to something big enough to pull you in. Otherwise, you just drift, carried along by powerful wind currents that act like invisible highways. So getting from one place to another isn\u2019t about walking or even flying in a straight line. It\u2019s about finding the right current, jumping in, and hoping it takes you where you meant to go. The whole thing feels less like travel and more like being aggressively transported. The Plane of Air doesn\u2019t follow normal physics, and trying to force it to is missing the point. It works best when you lean into the absurdity and let it be a place where navigation is vibes, physics is negotiable, and down is more of a suggestion than a rule. What really sells the setting, though, is how alive it is in ways you don\u2019t immediately notice. Air elementals are often completely invisible unless they pick up dust or debris, which means you could be surrounded by intelligent creatures at any moment and never realize it. On top of that, you\u2019ve got Djinn building cities on floating rock islands and solidified clouds, flying species that never bother to land, and ancient beings like the Wind Dukes quietly existing on their own isolated domains. It\u2019s not empty; it just&amp;nbsp;feels empty until it suddenly doesn\u2019t. The episode also highlights differences between D&amp;amp;D and Pathfinder's versions of the plane. In D&amp;amp;D, the Plane of Air is defined by a few noteworthy named locations that Tyler can't pronounce. In Pathfinder, it\u2019s a fully fleshed-out setting with trade cities, hidden tunnel networks, elemental politics, and enough weird landmarks to support an entire campaign. It\u2019s the same idea, just taken much further. Key Takeaways  The Plane of Air is infinite sky with no natural ground, and gravity only matters when something big enough pulls on you. Movement is defined by wind currents, which makes travel feel unpredictable and a little chaotic\u2014in a good way. It\u2019s far more populated than it seems, especially with invisible or hard-to-detect creatures like air elementals. Pathfinder turns the concept into a much richer setting, with cities, factions, and enough structure to support a full campaign.  The Plane of Air isn\u2019t about survival like the Plane of Fire\u2014it\u2019s about disorientation.&amp;nbsp;Nothing is actively trying to kill you\u2026 but you might drift forever, miss your destination entirely, or realize too late that you\u2019ve been surrounded the whole time.&amp;nbsp;And honestly? That\u2019s what makes it fun. Welcome to the RPGBOT Podcast. If you love Dungeons &amp;amp; Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&amp;amp;D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https:\/\/amzn.to\/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts   Tyler Kamstra \u2013 Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.   Randall James \u2013 Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.   Ash Ely \u2013 Resident cynic, chaos agent, and AI\u2019s worst nightmare, bringing pure table-flipping RPG podcast energy.   Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.  How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra  BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET  Ash Ely  Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia  Randall James  BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link)  Producer Dan   @Lzr_illuminati   ","author_name":"The RPGBOT.Podcast","author_url":"https:\/\/rpgbot.net\/","html":"<iframe title=\"Libsyn Player\" style=\"border: none\" src=\"\/\/html5-player.libsyn.com\/embed\/episode\/id\/40709120\/height\/90\/theme\/custom\/thumbnail\/yes\/direction\/forward\/render-playlist\/no\/custom-color\/88AA3C\/\" height=\"90\" width=\"600\" scrolling=\"no\"  allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen><\/iframe>","thumbnail_url":"https:\/\/assets.libsyn.com\/secure\/content\/200377385"}