{"version":1,"type":"rich","provider_name":"Libsyn","provider_url":"https:\/\/www.libsyn.com","height":90,"width":600,"title":"E113: Why More Meetings Won't Fix Your Game Team","description":"If you\u2019re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career.&amp;nbsp;Sign up here to learn more: https:\/\/forms.gle\/nqRTUvgFrtdYuCbr6 Stop adding meetings to fix your game. In this episode, Ben Carcich sits down with Glenn Paul Gray, Production Director at PeopleFun, to dismantle the &quot;more syncs = more alignment&quot; myth. They explore how piling on well-attended meetings often creates overhead rather than clarity and why your work system must adapt to the specific stage of development your team is actually in. Glenn Paul brings a unique &quot;hardware-to-software&quot; perspective to game production. Starting his career in the Silicon Valley semiconductor industry, he transitioned into gaming in 2017, holding pivotal roles at Wargaming, Wooga, and AppLovin before joining PeopleFun. His background in complex systems engineering informs his pragmatic approach to &quot;de-risking&quot; games through aggressive prototyping and early-funnel testing. What You\u2019ll Learn in this Episode:  How to treat meetings as a &quot;cost to align&quot; What it means to shift from a discipline-centric matrix to a high-agency, general manager-led team structure Why testing for D1 retention can be inefficient for weeding out bad ideas How to build a &quot;startup within a studio&quot; environment Why your work system (from spreadsheets to Jira) must &quot;mode shift&quot; as your project moves from R&amp;amp;D to production  Learn more about Glenn &amp;amp; his company: \ud83d\udd17 LinkedIn:&amp;nbsp;https:\/\/www.linkedin.com\/in\/glennpaulgray\/ \ud83d\udd17 PeopleFun Website:&amp;nbsp;https:\/\/www.peoplefun.com\/ \ud83d\udd17 PeopleFun Instagram:&amp;nbsp;https:\/\/www.instagram.com\/peoplefungames\/?hl=en Connect with us: \ud83d\udd17Ben\u2019s LinkedIn: https:\/\/www.linkedin.com\/in\/benjamin-carcich\/ \ud83d\udd17BBG\u2019s LinkedIn: https:\/\/www.linkedin.com\/company\/building-better-games\/ \ud83d\udd17Instagram: https:\/\/www.instagram.com\/buildingbettergames\/# \ud83d\udd17Website: https:\/\/www.buildingbettergames.gg \ud83d\udd17YouTube: https:\/\/www.youtube.com\/channel\/UCZpMT-dUwQR-R4Mb4uub6Sw If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at:&amp;nbsp;info@valarinconsulting.com #GameDev #MobileGaming #GameProduction #BuildingBetterGames #GameLeadership &amp;nbsp; ","author_name":"Building Better Games","author_url":"https:\/\/buildingbettergames.gg\/podcast","html":"<iframe title=\"Libsyn Player\" style=\"border: none\" src=\"\/\/html5-player.libsyn.com\/embed\/episode\/id\/39830460\/height\/90\/theme\/custom\/thumbnail\/yes\/direction\/forward\/render-playlist\/no\/custom-color\/88AA3C\/\" height=\"90\" width=\"600\" scrolling=\"no\"  allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen><\/iframe>","thumbnail_url":"https:\/\/assets.libsyn.com\/secure\/content\/197774750"}