{"version":1,"type":"rich","provider_name":"Libsyn","provider_url":"https:\/\/www.libsyn.com","height":90,"width":600,"title":"053: Non Playable Characters and Believable Emotion Design with Dr. Geneva Smith","description":" This month co-hosts Toben Racicot and Sid Heeg interview incoming GI Postdoctoral Fellow Dr. Geneva Smith about her research into NPC emotional believability in games.&amp;nbsp;  Links: G-ScalE Lab at McMaster University. https:\/\/gscale.cas.mcmaster.ca\/&amp;nbsp; \u201cStart Your EM(otion En)gine: Towards Computational Models of Emo-tion for Improving the Believability of Video Game Non-Player Characters\u201d -&amp;nbsp;http:\/\/hdl.handle.net\/11375\/28699 \u201cGLaDOS: Integrating Emotion-Based Behaviours into Non-Player Characters in Computer Role-Playing Games\u201d -&amp;nbsp; http:\/\/hdl.handle.net\/11375\/21369&amp;nbsp; ","author_name":"Games Institute Podcast","author_url":"http:\/\/gamesinstitute.libsyn.com\/website","html":"<iframe title=\"Libsyn Player\" style=\"border: none\" src=\"\/\/html5-player.libsyn.com\/embed\/episode\/id\/31200417\/height\/90\/theme\/custom\/thumbnail\/yes\/direction\/forward\/render-playlist\/no\/custom-color\/88AA3C\/\" height=\"90\" width=\"600\" scrolling=\"no\"  allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen><\/iframe>","thumbnail_url":"https:\/\/assets.libsyn.com\/secure\/content\/171872752"}