{"version":1,"type":"rich","provider_name":"Libsyn","provider_url":"https:\/\/www.libsyn.com","height":90,"width":600,"title":"Episode 205: Time for Playtime","description":"In this episode, Tor, Romain, and Chet talk with Aurash Mahbod from the Play Games team at Google -- covering trends in mobile games, challenges for Android games developers, console games, and more!  &amp;nbsp; Chapters: Intro (00:00) What\u2019s Aurash working on currently? (02:40) How much is Play store providing users with content based on previous interests? (05:29) Longstanding games vs new games (08:34) Mobile gaming vs console (10:07) Are there stats on what type of games people are playing? (18:07) Difficulties and solutions for transitioning games from various devices (21:14) Movie corner - War Games (25:15) How does Play console help devs optimize engagement? (26:23) What is the breakdown of tools that devs actually use for games? (27:53) Reducing the backend costs for devs (30:18) Where does loyalty content surface? (34:28) Balancing add load (35:16) Cloud saves (38:18) Aurash\u2019s history with Play store (42:18) Wrap up (42:58) Romain: @romainguy, threads.net\/@romainguy, romainguy@androiddev.social Tor: threads.net\/@tor.norbye and tornorbye@androiddev.social Chet: @chethaase, threads.net\/@chet.haase, and chethaase@androiddev.social Aurash: https:\/\/twitter.com\/aurash - @aurash  Catch videos on YouTube \u2192 https:\/\/goo.gle\/adb-podcast&amp;nbsp; ","author_name":"Android Developers Backstage","author_url":"http:\/\/androidbackstage.blogspot.com\/","html":"<iframe title=\"Libsyn Player\" style=\"border: none\" src=\"\/\/html5-player.libsyn.com\/embed\/episode\/id\/30551853\/height\/90\/theme\/custom\/thumbnail\/yes\/direction\/forward\/render-playlist\/no\/custom-color\/88AA3C\/\" height=\"90\" width=\"600\" scrolling=\"no\"  allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen><\/iframe>","thumbnail_url":"https:\/\/assets.libsyn.com\/secure\/item\/30551853"}