{"version":1,"type":"rich","provider_name":"Libsyn","provider_url":"https:\/\/www.libsyn.com","height":300,"width":600,"title":"NES Works #103: Castlevania II - Simon's Quest","description":"It's the most wonderful time of the year: Time for a Castlevania retrospective. As NES Works 1988 winds down, Halloween 2022 seems like the perfect time for a proper look back at Castlevania II: Simon's Quest, one of the most ambitious and frustrating games of the NES era. The second of the NES's &quot;weird sequels,&quot; Simon's Quest combines a lot of different influences and ultimately does a lot to define the series' future... even if it would take a while for the series to realize it. In the meantime, NES kids had a whole lot of Nintendo Power coverage to help them solve Dracula's so-called &quot;riddle.&quot; P.S.: I am aware that this video rendered with a caption error that I missed. Adobe Premiere happens. Production note: NES footage captured from &amp;nbsp;@analogueinc&amp;nbsp; Mini. Arcade footage captured from MiSTer FPGA cores; special thanks to &amp;nbsp;@MiSTerAddons&amp;nbsp;. Video upscaled to 720 with XRGB Mini Framemeister. Video Works is funded via Patreon (http:\/\/www.patreon.com\/gamespite) \u2014 support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! ","author_name":"Video Works by Jeremy Parish","author_url":"http:\/\/gamespite.libsyn.com\/webpage","html":"<iframe title=\"Libsyn Player\" style=\"border: none\" src=\"\/\/html5-player.libsyn.com\/embed\/episode\/id\/26204265\/height\/300\/theme\/custom\/thumbnail\/yes\/direction\/forward\/render-playlist\/no\/custom-color\/88AA3C\/\" height=\"300\" width=\"600\" scrolling=\"no\"  allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen><\/iframe>","thumbnail_url":"https:\/\/assets.libsyn.com\/secure\/item\/26204265"}