{"version":1,"type":"rich","provider_name":"Libsyn","provider_url":"https:\/\/www.libsyn.com","height":90,"width":600,"title":"ISTQB Game Testing Syllabus and Certification - Intro","description":"Marcin Pieprzowski (QA Project Manager at Ubisoft), Ariel Smith (Test Discipline Manager at Bungie), and Chelsea Curran Adams (Director of QA - Fortnite at Epic Games) begin a series on Certifications in our industry. We\u2019re going to be focusing on the newly created ISTQB Game certification. We\u2019ve been discussing this around the community - what are the benefits, what are the drawbacks, and is this something you would ask of your teams. Are we achieving the goals, as an industry and discipline, that we need to be better? All individuals appearing on the podcast are not doing so as official representatives of their respective companies and the opinions expressed here are their own. ","author_name":"The Underground QA Podcast","author_url":"http:\/\/undergroundqaconf.libsyn.com\/website","html":"<iframe title=\"Libsyn Player\" style=\"border: none\" src=\"\/\/html5-player.libsyn.com\/embed\/episode\/id\/25979025\/height\/90\/theme\/custom\/thumbnail\/yes\/direction\/forward\/render-playlist\/no\/custom-color\/88AA3C\/\" height=\"90\" width=\"600\" scrolling=\"no\"  allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen><\/iframe>","thumbnail_url":"https:\/\/assets.libsyn.com\/secure\/content\/136653468"}