{"version":1,"type":"rich","provider_name":"Libsyn","provider_url":"https:\/\/www.libsyn.com","height":90,"width":600,"title":"Episode 52 - How Video Games Represent Poverty (with Adam Crowley)","description":"We encounter poverty in lots in games.&amp;nbsp; We might play in a GTA-\u201cghetto\u201d or interact with people in a \u201cslum\u201d using common tropes our culture has about the poor.&amp;nbsp; We might be poor ourselves and set out to level up through the tropes of wealth and power.&amp;nbsp; Sometimes our real world economic capacity can even be a factor in a game \u2013 say, with pay to win gamrs.&amp;nbsp; In this episode, we look at how poverty is depicted in games and what questions it raises about how we should play and design them. ","author_name":"Ethics and Video Games Podcast","author_url":"https:\/\/ethicsandvideogames.com\/","html":"<iframe title=\"Libsyn Player\" style=\"border: none\" src=\"\/\/html5-player.libsyn.com\/embed\/episode\/id\/24264957\/height\/90\/theme\/custom\/thumbnail\/yes\/direction\/forward\/render-playlist\/no\/custom-color\/88AA3C\/\" height=\"90\" width=\"600\" scrolling=\"no\"  allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen><\/iframe>","thumbnail_url":"https:\/\/assets.libsyn.com\/secure\/content\/135428604"}