{"version":1,"type":"rich","provider_name":"Libsyn","provider_url":"https:\/\/www.libsyn.com","height":90,"width":600,"title":"The Intense History of Sound in Video Games","description":"Today, we take sound in video games from granted. But how did sound evolve from the pings of pong to the toe-curling growls of The Last of Us? What innovations now allow us to slash boxes to the beat in Beat Saber, and what music genres have grown out of the video game community? It\u2019s a wild ride with the SoundGuys, and they\u2019ve brought a friend for the ride. Juan Carlos Bagnell of SomeGadgetGuy.com joins us on our journey through the bleeps and bloops of video game sound. We have all that and a few more surprises along the way in this episode of the SoundGuys podcast! Full transcript available at http:\/\/www.soundguys.com\/podcast SoundGuys is: Chris Thomas - @CThomasTech&amp;nbsp; Lily Katz - @KatzGame&amp;nbsp; Adam Molina - @AdamLukas17 Special appearance by: Juan Carlos Bagnell - @SomeGadgetGuy www.somegadgetguy.com Music and SFX provided by: Epidemic Sound, Nintendo, Sony Computer Entertainment, 343 Industries, Pong, Konami, bauxitus (YouTube), Ignition, Set, Go, LucasFilm, Disney, Jaroslav Beck, LIV, Masaya Matsuura Produced by: Adam Doud - @DeadTechnology Make sure to subscribe to the SoundGuys Podcast on  iTunes and visit www.soundguys.com and YouTube for reviews, news, and everything you ever wanted to know about sound and audio equipment. ","author_name":"SoundGuys Podcast","author_url":"https:\/\/www.soundguys.com\/podcast","html":"<iframe title=\"Libsyn Player\" style=\"border: none\" src=\"\/\/html5-player.libsyn.com\/embed\/episode\/id\/10346720\/height\/90\/theme\/custom\/thumbnail\/yes\/direction\/forward\/render-playlist\/no\/custom-color\/88AA3C\/\" height=\"90\" width=\"600\" scrolling=\"no\"  allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen><\/iframe>","thumbnail_url":"https:\/\/assets.libsyn.com\/secure\/item\/10346720"}