<?xml version="1.0" encoding="utf-8"?>
<oembed>
  <version>1</version>
  <type>rich</type>
  <provider_name>Libsyn</provider_name>
  <provider_url>https://www.libsyn.com</provider_url>
  <height>90</height>
  <width>600</width>
  <title>E116: The Real Reason Your Game Isn’t Fun (It’s Not Effort)</title>
  <description>If you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 If your team keeps promising that the game will be &amp;quot;fun later,&amp;quot; you aren't suffering from a lack of effort—you're suffering from a lack of prioritization. Shipping a mountain of features means nothing if you haven't validated the experience with real players. In this episode, we break down why hiding behind a massive backlog or a 100-page GDD is a &amp;quot;red flag&amp;quot; that allows teams to avoid reality for months, or even years. We explore the transition from &amp;quot;plan-based task work&amp;quot; to true &amp;quot;knowledge work,&amp;quot; where the goal isn't just to finish a list, but to discover what actually makes your game great. In this episode, you’ll learn:  Why waiting for a “magical moment” is the fastest way to ship nothing How the L-V-N Framework (Learning, Value, Neither) helps you cut dead tasks fast Which game loops matter right now—and how to prioritize proof over polish How to balance learning in pre-production with delivering value later on Why a clear game vision is the best defense against team failure  If you’re a leader in game dev struggling with prioritization and watching your team build features that don't &amp;quot;click,&amp;quot; this episode is for you. Connect with us: 🔗Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ 🔗BBG’s LinkedIn: https://www.linkedin.com/company/building-better-games/ 🔗Instagram: https://www.instagram.com/buildingbettergames/# &amp;amp;nbsp;🔗Website: https://www.buildingbettergames.gg 🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at:&amp;amp;nbsp;info@valarinconsulting.com #GameDev #GameDesign #BuildingBetterGames #IndieDev #ProjectManagement &amp;amp;nbsp; </description>
  <author_name>Building Better Games</author_name>
  <author_url>https://buildingbettergames.gg/podcast</author_url>
  <html>&lt;iframe title="Libsyn Player" style="border: none" src="//html5-player.libsyn.com/embed/episode/id/40060075/height/90/theme/custom/thumbnail/yes/direction/forward/render-playlist/no/custom-color/88AA3C/" height="90" width="600" scrolling="no"  allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen&gt;&lt;/iframe&gt;</html>
  <thumbnail_url>https://assets.libsyn.com/secure/content/198426790</thumbnail_url>
</oembed>
