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  <title>Creative Control Is Dying In Favor Of Profitability</title>
  <description>This week, we dive into Apple’s Fall “Awe-Dropping” event and why the company may not actually be announcing the revolutionary product they always promise. We also break down how deficiencies in quality control have ruined the dependability of games, fueling the Stop Killing Games movement. And Rob shares how Marvel Tōkon: Fighting Souls, the Battlefield beta,&amp;amp;nbsp;and RoboCop Rogue City helped him fall back in love with gaming. </description>
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