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  <title>WebGPU and wasi-gfx with renderlet</title>
  <description>In this WasmAssembly podcast episode, Sean Isom and Mendy Berger from renderlet join host Thomas Steiner. Discover renderlet, a WebAssembly framework for writing graphics code that runs on any platform.&amp;amp;nbsp; Resources:   Mendy Berger on LinkedIn → https://goo.gle/4b1y205&amp;amp;nbsp;   Sean Isom on LinkedIn → https://goo.gle/4hyO8Rb&amp;amp;nbsp;   Renderlet → https://goo.gle/3QsfjRy&amp;amp;nbsp;   renderlet Wasm I/O talk → https://goo.gle/42Z4nm4&amp;amp;nbsp;   renderlet Wasm I/O slides → https://goo.gle/4b7qCs1&amp;amp;nbsp;   Drawing to canvas in Emscripten → https://goo.gle/4i4Kazu&amp;amp;nbsp;   Multi-draw indirect GPU feature → https://goo.gle/3EH8zNg&amp;amp;nbsp;   Mesh shaders → https://goo.gle/40Y2Jyu&amp;amp;nbsp;   Work graphs → https://goo.gle/42X96ot&amp;amp;nbsp;   When in doubt, writeBuffer() → https://goo.gle/4jWjLWm&amp;amp;nbsp;   Fine grained control of memory proposal → https://goo.gle/4hHMvkj&amp;amp;nbsp;   Streams.wit → https://goo.gle/4gHkQhT&amp;amp;nbsp;&amp;amp;nbsp;   wasi-gfx talk: → https://goo.gle/4gU0tyo&amp;amp;nbsp;   wasi-gfx proposal → https://goo.gle/3QmYY0z&amp;amp;nbsp;   Web IDL → https://goo.gle/3X7Ea10&amp;amp;nbsp;   WIT → https://goo.gle/3CYzp2W&amp;amp;nbsp;   Webidl2wit → https://goo.gle/412whef&amp;amp;nbsp;   Mendy Berger on Mastodon → https://goo.gle/3D7XPXH&amp;amp;nbsp;  Sean Isom on X → https://goo.gle/41lY5vN  </description>
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