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  <title>NES Works #097: Cobra Command &amp;amp; Anticipation</title>
  <description>This week we have a pair of perfectly tolerable games that seemingly no one remembers. Yes, by late 1988, the NES library had grown sufficiently large that it could contain games beyond &amp;quot;brilliant&amp;quot; and &amp;quot;execrable&amp;quot;—works of competent mediocrity doomed by their lukewarm nature to be relegated to the dustbin of obscurity. Cobra Command takes a mundane auto-scrolling shooter and turns it into a Choplifter-inspired adventure with a touch of exploration and puzzle-solving. A fine start! But utterly relentless in its difficulty level and saddled with some very strange, almost &amp;quot;sticky&amp;quot; controls. It's fine, almost good, but it just misses the mark. Meanwhile, Anticipation offers inclusive thrills (if you are a preppy, 30-something Caucasian) and demands you deduce the nature of premade connect-the-dots puzzles before your competition does. It's fine. It exists, and it rounded out the NES library with more family-friendly board games. But does anyone want to play it today? I can't imagine. Production note: NES footage captured from &amp;amp;nbsp;@Analogue&amp;amp;nbsp; Nt Mini. Video upscaled to 720 with XRGB Mini Framemeister. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! </description>
  <author_name>Video Works by Jeremy Parish</author_name>
  <author_url>http://gamespite.libsyn.com/webpage</author_url>
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