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  <title>Indie Game Dev, Rick and Morty, Double Fine and Being in the Game Press</title>
  <description>Summary:&amp;amp;nbsp; Chris Johnson from the Player One Podcast talks about producing games at Adult Swim for 11 years, and how he got hired. Hear what it was like working on Flash games, the transition to mobile and console, plus working with some well-known indie studios. How moderating the Adult Swim message board in 2002 lead to getting an offer. How in high school he was inspired to create a video game fanzine, which leads to a magazine writer role at Electronic Gaming Monthly in 1994. How video game magazines were the go-to source for gaming information in the ’90s. Hear ideas on getting in the industry nowadays. Hear about working on his two favorite games, “Robot Unicorn Attack” and “Headlander” with Double Fine Productions. How using build notes to reduce frustration and make production run smoother. Hear thoughts about live service games and post-launch content. Learn opinions on the state of AR and VR, including the “Rick and Morty: Virtual Rick-ality” game. Hear about the importance of building relationships with others in the industry. Hear a discussion about the forgotten TurboGrafx-16, the announcement of their retro console, and the idea of having a 30th-anniversary episode. Learn about some of the challenges back when developing games on cartridges. Hear opinions on playing the games you love and not being part of all the negativity. Hear about CJ’s passion for Rare’s “Sea of Thieves” and how it evolved. Hear ideas about not having all games online so the experience can be more personal, along with a discussion about Nintendo. Learn about his podcast, the Player One Podcast, which has been going for an amazing 13 years. Quotes:&amp;amp;nbsp; *”EGM was kind of the shit back in the day.” *”We actually watermarked some of the screenshots then, which seems so lame now.” *”You have to pick your battles...don’t die on little hills.” *”A lot of people I worked with in the mid-’90s are still in the industry now.” *”Your reputation is key, and it’s not based on what you say, but what you do.” *”Taking some project management classes as always a good idea.” *”Great, you moved the goalpost again and now we’re not going to get our milestone.” *”But it has to be a 4-week development cycle.” *”The internet found it and it went viral.” *”Having worked with indie devs and smaller teams it was a really interesting process working with Double Fine.” *”I’m very interested in how live service games change how game development is done.” *”AR has really struggled to find the purpose of its being.” *”The show creator wanted to do it more than anybody.” *”I’m closing in on the 30-year mark going back to the launch of the TurboGrafx in ‘89.” *”I try and stay enthusiastic about games.” *”It’s the first time I’ve played a single game for over a year multiple times a week.” *”And you never see that in video games!” *”Everybody gets a little something different from video games.” *”So many people in line for a PlayStation 3 were there to flip it on eBay.” *”It’s always good for consumers to hear developer’s opinions and the development process.” &amp;amp;nbsp; About My Guests:&amp;amp;nbsp; Chris Johnston started his career in video games back in 1994 writing about and reviewing them for Electronic Gaming Monthly magazine. In 2007 he joined Adult Swim where he helped shape the TV network's Adult Swim Games into a leading indie game and mobile publisher. His credits include &amp;quot;Robot Unicorn Attack&amp;quot;, &amp;quot;Amateur Surgeon&amp;quot;, &amp;quot;Pocket Mortys&amp;quot;, and &amp;quot;Headlander&amp;quot;. He also hosts the Player One Podcast, a weekly podcast about video games. Resources: *Player One Podcast website *Player One Podcast iTunes *Player One Podcast YouTube *Player One Podcast Twitter *Chris (CJ) Johnson Twitter *Adult Swim website *Electronic Gaming Monthly Wikipedia *ScreenshotSaturday Twitter *Robot Unicorn Attack Wikipedia *Headlander Wikipedia *Rick and Morty: Virtual Rick-ality Wikipedia *Astro Bot Wikipedia *Andy Eddy Wikipedia *TurboGrafx-16 Wikipedia *Johnny Turbo Wikipedia *Sea of Thieves website *Utopia YouTube *Don Daglow Gamasutra *John Vignocchi Twitter *Level Ex Video Games for Doctors website - and we’re hiring! *Game Dev Advice Twitter *Game Dev Advice email *Game Dev Advice website *Game Dev Advice Hotline at (224) 484-7733 *And thanks to Charles Dike Production podcast editing&amp;amp;nbsp; *Don't forget to subscribe and go to www.gamedevadvice.com for full show notes with links </description>
  <author_name>Game Dev Advice: The Game Developer's Podcast</author_name>
  <author_url>https://www.gamedevadvice.com</author_url>
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